143 lines
5.6 KiB
C#
143 lines
5.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Unity.VisualScripting;
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using UnityEngine;
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using static UnityEditor.PlayerSettings;
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[System.Serializable]
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public struct Register
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{
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public string Phone;
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}
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public struct AddGold
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{
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public int Gold;
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}
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public struct Login
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{
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public string Phone;
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}
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public struct GetListByPhone
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{
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public string Phone;
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}
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public class mount : MonoBehaviour
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{
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public static Dictionary<string, Texture> SpriteDic = new Dictionary<string, Texture>();
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public static mount mountitem;
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// Start is called before the first frame update
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public virtual void Awake()
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{
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mountitem = this;
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DontDestroyOnLoad(this);
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//mountitem.login_screen();
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}
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private void Start()
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{
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//give_firend();
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}
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public GameObject add_pop_up(bool is_force = false)//添加弹窗
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{
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GameObject prefab = Resources.Load<GameObject>("preform/gui/pop_up_ui");
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GameObject ranking_list_item = Instantiate(prefab, this.transform);
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ranking_list_item.GetComponent<input_box_pop_up_window>().is_force = is_force;
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return ranking_list_item;
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}
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//0 输入框
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//1 输入框带按钮
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//2 取消按钮 确定按钮
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//3 购买人才item
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//4 购买人才文字消息
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public void login_screen()//注册界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt= "请输入手机号", Type = 1, is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码 ", prompt = "请输入验证码", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",Type = 2});
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注册");//测试输入框回调处理
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gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType,int type) =>//手机号获取验证码点击
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{
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if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content)) {
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Promptmgr.Instance.PromptBubble("请不要" + boxType.textName + "为空");
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return; }
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Debug.Log("获取验证码");
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});
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0){
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else if (type == 1){
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Register register = new Register();
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register.Phone = boxTypes[0].content;
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//register.Code = boxTypes[0].content;
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string jsonString = JsonUtility.ToJson(register);
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string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
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Debug.Log(response);
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}
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});
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}
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public void give_firend()
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 8, is_required = true });
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 150;
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gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "赠送好友");//回调处理
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List<GameObject> gameObjectitems = new List<GameObject>();
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gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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foreach (GameObject item in gameObjectitems)
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{
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gameObject.GetComponent<input_box_pop_up_window>().Remove(item);
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}
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 900;
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gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);
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//获取玩家数量代码。。。。。。。
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List<BoxType> boxTypes = new List<BoxType>();
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for (int i = 0; i < Random.Range(5,20); i++)
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{
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boxTypes.Add(new BoxType {textName = " 查找到的玩家",Type = 7 });
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}
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gameObjectitems = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "赠送好友");
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foreach (GameObject item in gameObjectitems)
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{
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item.GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) => {
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List<BoxType> boxTypeser = new List<BoxType>();
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boxTypeser.Add(new BoxType { Name = "account_number", textName = "二次确定", content = "xxxxxxxxxxx", Type = 9, is_required = true });
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boxTypeser.Add(new BoxType { Name = "account_number", textName = "确认取消按钮", Type = 2, is_required = true });
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GameObject ercitanchuang = add_pop_up(true);//生成弹窗母体
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ercitanchuang.GetComponent<input_box_pop_up_window>().is_force = false;
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List <GameObject> ercitanchuangs = ercitanchuang.GetComponent<input_box_pop_up_window>().updateUI(boxTypeser, "警告");
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ercitanchuangs[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>
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{
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});
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});
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}
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});
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}
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}
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