149 lines
4.2 KiB
C#
149 lines
4.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Net.NetworkInformation;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Logo_in : mount
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{
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public Slider sceneslider;
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public Button logo_inbtn;
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public float loadSpeed = 0.5f; // 填充速度
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private float progress = 0f;
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private bool isLoading = false;
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public override void Awake()
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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//sceneslider.gameObject.SetActive(false);
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//logo_inbtn.onClick.AddListener(ShowLogoin);
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if (sceneslider != null)
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{
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sceneslider.value = 0f; // 初始值设为0
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}
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login_in_screen();
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}
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public void login_in_screen()//登录界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 1, is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ", Type = 5 });
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录");//测试输入框回调处理
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//gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType, int type) =>//手机号获取验证码点击
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//{
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// if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content))
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// {
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// Promptmgr.Instance.PromptBubble("请不要" + boxType.textName + "为空");
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// return;
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// }
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// Debug.Log("获取验证码");
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//});
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)//注册
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{
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Login login = new Login();
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login.Phone = boxTypes[0].content;
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//register.Code = boxTypes[0].content;
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string jsonString = JsonUtility.ToJson(login);
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string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
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Debug.Log(response);
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}
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else if (type == 1)//登录
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{
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Login login = new Login();
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login.Phone = boxTypes[0].content;
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Debug.Log(boxTypes[0].content);
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//register.Code = boxTypes[0].content;
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string jsonString = JsonUtility.ToJson(login);
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string response = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
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Debug.Log(response);
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Rootobject root = JsonUtility.FromJson<Rootobject>(response);
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if (root.ErrorMessage=="" && boxTypes[0].content!= "")
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{
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gameObject.SetActive(false);
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Promptmgr.Instance.PromptBubble("登录成功");
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isLoading = true;
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}
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else
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{
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Promptmgr.Instance.PromptBubble("登录失败,请先注册");
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}
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}
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});
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}
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// Update is called once per frame
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void Update()
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{
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// 模拟进度条填充,可以改为你的实际加载逻辑
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if (isLoading && progress < 1f)
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{
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progress += loadSpeed * Time.deltaTime;
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sceneslider.value = progress;
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}
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// 当进度条填满后,进行场景跳转
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if (progress >= 1f && isLoading)
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{
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LoadNextScene();
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}
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}
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private void LoadNextScene()
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{
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// 这里使用场景管理器进行跳转
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SceneManager.LoadScene(JumpScene.main_scene);
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}
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}
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public class Rootobject
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{
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public int ErrorCode;
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public string ErrorMessage;
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}
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public class JsonParser
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{
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public static Rootobject ParseJson(string json)
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{
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return JsonUtility.FromJson<Rootobject>(json);
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}
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}
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