26 lines
557 B
C#
26 lines
557 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Global : MonoBehaviour
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{
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//public class FuncClass
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// {
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// public string Name;
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// public List<string> Value;
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// public FuncClass(string _Name, List<string> _Value)
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// {
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// Name = _Name;
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// Value = _Value;
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// }
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// }
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//public Dictionary<string, List<FuncClass>> funcClasses = new List<FuncClass>
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//{
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// new FuncClass("poisoning",new List<string>{
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// })
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//};
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}
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