diff --git a/README.md.meta b/README.md.meta new file mode 100644 index 0000000..69f6c15 --- /dev/null +++ b/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1a5354fa39508264fa2a035a542d0dcd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/base/base.cs b/base/base.cs index 5c713d9..0439da4 100644 --- a/base/base.cs +++ b/base/base.cs @@ -15,7 +15,7 @@ public class Base : MonoBehaviour public GameObject ClosureObj; public static GameObject GlobalObj; /// - //初始化 + ///初始化 /// private void Awake() { @@ -78,7 +78,11 @@ public class Base : MonoBehaviour }); // 第二个动画 await tcs.Task; } - + /// + /// 添加通用上移弹窗 + /// + /// + /// public void addEventPopUp(string Details,float time = 5f)//添加弹窗 { GameObject prefab = Resources.Load("base/EventPopUp"); @@ -114,7 +118,11 @@ public class Base : MonoBehaviour // addEventPopUp(response.message); // testhead = new Dictionary(); //} - + /// + /// 判读是否为小数,并且必须大于零 + /// + /// 判断的字符串 + /// public bool IsGreaterThanZeroDecimal(string text)//判断必须为小数而且大于0 { // 使用正则表达式匹配大于0的小数 @@ -123,6 +131,11 @@ public class Base : MonoBehaviour return regex.IsMatch(text); } + /// + /// 点击后关闭界面 + /// + /// + /// public async void CancelOnClick(Button button,GameObject my_gameObject = null)//取消按钮 { await ButtonClickAnimationAsync(button.gameObject);