修改base

This commit is contained in:
wulongxiao 2025-01-08 13:03:55 +08:00
parent fc5f538527
commit 078d33a649
2 changed files with 33 additions and 31 deletions

View File

@ -3,7 +3,7 @@ using UnityEngine;
using System.IO;
using System.Collections.Generic;
public class JsonReadBase : MonoBehaviour
public class JsonReadBase : Base
{
/// <summary>
/// 通用的JSON加载和解析方法

View File

@ -10,29 +10,31 @@ using UnityEngine.UI;
public class Base : MonoBehaviour
{
private List<string> LoadClassName = new List<string>() { "ImageLoader" , "Global", "gameGlobal" };//写入需要全局自动实例化的类
[Header("关闭窗口的按钮")] public Button retbutton;
[Header("需要关闭的窗口")] public GameObject ClosureObj;
[HideInInspector]
public string description = "";
private List<string> LoadClassName = new List<string>() { "gameGlobal", "Mengyao_Skill_Date" };//写入需要全局自动实例化的类
// [Header("关闭窗口的按钮")] public Button retbutton;
// [Header("需要关闭的窗口")] public GameObject ClosureObj;
public static GameObject GlobalObj;
/// <summary>
///初始化
///初始化
/// </summary>
private void Awake()
{
if (Application.isPlaying)
{
Application.targetFrameRate = Mathf.RoundToInt(55f); // 设置目标帧率
Application.targetFrameRate = Mathf.RoundToInt(55f); // 设置目标帧率
initializeGlobal();
if (retbutton != null)
{
retbutton.onClick.AddListener(() => CancelOnClick(retbutton, ClosureObj));
}
// if (retbutton != null)
// {
// retbutton.onClick.AddListener(() => CancelOnClick(retbutton, ClosureObj));
// }
}
}
/// <summary>
/// 初始化全局类
/// 初始化全局类
/// </summary>
private void initializeGlobal()
{
@ -46,12 +48,12 @@ public class Base : MonoBehaviour
}
}
/// <summary>
/// 用于通过类名字符串动态调用类和方法
/// 用于通过类名字符串动态调用类和方法
/// </summary>
/// <param name="className"></param>
public void CallClassByString(string className)
{
// 获取类的 Type 对象
// 获取类的 Type 对象
Type type = Type.GetType(className);
if (type != null)
@ -65,29 +67,29 @@ public class Base : MonoBehaviour
}
/// <summary>
/// 按钮动画,点击后会放大缩小
/// 按钮动画,点击后会放大缩小
/// </summary>
/// <param name="button">实施目标对象</param>
/// <param name="max">放大倍率</param>
/// <param name="timemultiple">动画持续时间倍率</param>
/// <param name="button">实施目标对象</param>
/// <param name="max">放大倍率</param>
/// <param name="timemultiple">动画持续时间倍率</param>
/// <returns></returns>
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)//按钮动画
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)//按钮动画
{
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
Sequence mySequence = DOTween.Sequence();
mySequence.Append(button.transform.DOScale(max, 0.1f* timemultiple)) // 第一个动画
mySequence.Append(button.transform.DOScale(max, 0.1f* timemultiple)) // 第一个动画
.Append(button.transform.DOScale(1f, 0.2f* timemultiple)).OnComplete(() => {
// 动画播放完成后执行的代码
// 动画播放完成后执行的代码
tcs.SetResult(true);
}); // 第二个动画
}); // 第二个动画
await tcs.Task;
}
/// <summary>
/// 添加通用上移弹窗
/// 添加通用上移弹窗
/// </summary>
/// <param name="Details"></param>
/// <param name="time"></param>
public void addEventPopUp(string Details,float time = 5f)//添加弹窗
public void addEventPopUp(string Details,float time = 5f)//添加弹窗
{
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
prefab.GetComponent<EventPopUp>().time = time;
@ -97,7 +99,7 @@ public class Base : MonoBehaviour
}
//logoPanel.ServerResponse TestserverResponse;
//protected Dictionary<string, string> testhead;
//public async void testLogo()//测试登录
//public async void testLogo()//测试登录
//{
// LoginAndGetToken.loginbody body = new LoginAndGetToken.loginbody
@ -111,7 +113,7 @@ public class Base : MonoBehaviour
// if (response != null && response.code == 200 && response.data != null)
// {
// TestserverResponse = response;
// addEventPopUp("测试登录成功");
// addEventPopUp("测试登录成功");
// testhead = new Dictionary<string, string>
// {
@ -123,24 +125,24 @@ public class Base : MonoBehaviour
// testhead = new Dictionary<string, string>();
//}
/// <summary>
/// 判读是否为小数,并且必须大于零
/// 判读是否为小数,并且必须大于零
/// </summary>
/// <param name="text">判断的字符串</param>
/// <param name="text">判断的字符串</param>
/// <returns></returns>
public bool IsGreaterThanZeroDecimal(string text)//判断必须为小数而且大于0
public bool IsGreaterThanZeroDecimal(string text)//判断必须为小数而且大于0
{
// 使用正则表达式匹配大于0的小数
// 使用正则表达式匹配大于0的小数
string pattern = @"^(?!0(\.0+)?$)(\d+(\.\d+)?|\.\d+)$";
Regex regex = new Regex(pattern);
return regex.IsMatch(text);
}
/// <summary>
/// 点击后关闭界面
/// 点击后关闭界面
/// </summary>
/// <param name="button"></param>
/// <param name="my_gameObject"></param>
public async void CancelOnClick(Button button,GameObject my_gameObject = null)//取消按钮
public async void CancelOnClick(Button button,GameObject my_gameObject = null)//取消按钮
{
await ButtonClickAnimationAsync(button.gameObject);
if (my_gameObject != null)