diff --git a/Role/Role.cs b/Role/Role.cs index 469bf9b..2681181 100644 --- a/Role/Role.cs +++ b/Role/Role.cs @@ -320,10 +320,12 @@ public class Role : Fun if (lsanimationHighlight == dieIndex) { SpawnPool.intance.DeadNumber += 1; - - Destroy(gameObject); - - + Destroy(gameObject); + SpawnMonster.intance.enemysList.Remove(this.gameObject); + if (SpawnMonster.intance.enemysList.Count<=0) + { + SpawnMonster.intance.Index += 1; + } } if (lsanimationHighlight == hitIndex)