This commit is contained in:
GL 2024-12-20 18:02:06 +08:00
parent a7c78891e2
commit 1e50006cf9

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@ -159,8 +159,8 @@ public class Bullet : MonoBehaviour
{ {
GameObject go = Instantiate(effectPre, collision.transform); GameObject go = Instantiate(effectPre, collision.transform);
go.transform.position = new Vector2(collision.transform.position.x, collision.transform.position.y + 0.2f); go.transform.position = new Vector2(collision.transform.position.x, collision.transform.position.y + 0.2f);
// go.GetComponent<Huo>().bullet = transform.GetComponent<Bullet>(); go.GetComponent<Huo>().bullet = this;
//go.GetComponent<Huo>().Crole = Crole;
Debug.Log("´´½¨»ðÑæ"); Debug.Log("´´½¨»ðÑæ");
} }
} }