眩晕修改
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6de0047de2
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271fc92a75
@ -104,6 +104,7 @@ public class Fun : Base
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Debug.LogWarning(targetRole.name + "执行眩晕效果");
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Debug.LogWarning(targetRole.name + "执行眩晕效果");
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GameObject go = Instantiate(Resources.Load<GameObject>("A_Fight/XuanYun"), targetRole.transform);
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GameObject go = Instantiate(Resources.Load<GameObject>("A_Fight/XuanYun"), targetRole.transform);
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go.transform.position = new Vector2(go.transform.position.x, go.transform.position.y + 0.35f);
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go.GetComponent<XuanYun>().DesSelf(duration);
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go.GetComponent<XuanYun>().DesSelf(duration);
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Debug.LogWarning($"应用眩晕 {duration} 至 {targetRole.name}.");
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Debug.LogWarning($"应用眩晕 {duration} 至 {targetRole.name}.");
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}
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}
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@ -81,6 +81,10 @@ public class Role : Fun
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get => hp;
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get => hp;
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set
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set
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{
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{
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//if (hp<0)
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//{
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// return;
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//}
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float temp = hp;
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float temp = hp;
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hp = value;
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hp = value;
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