This commit is contained in:
GL 2024-12-24 17:40:22 +08:00
parent a687aab64c
commit 2910125393
3 changed files with 5 additions and 5 deletions

View File

@ -209,7 +209,7 @@ public class Attack : MonoBehaviour
public void EndFire()
{
fireAni.SetInteger("State", 1);
Debug.Log("停止火焰");
//Debug.Log("停止火焰");
}

View File

@ -172,7 +172,7 @@ public class Bullet : MonoBehaviour
go.transform.position = new Vector2(collision.transform.position.x, collision.transform.position.y + 0.2f);
go.GetComponent<Huo>().bullet = this;
Crole.FlashRedEffect();
Debug.Log("´´½¨»ðÑæ");
//Debug.Log("´´½¨»ðÑæ");
}
}

View File

@ -453,7 +453,7 @@ public class Role : Fun
if (camp==Camp.Player)
{
Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count);
// Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count);
foreach (Character character in MengyaoInfo.Instance.m_Mengyao)
{
if (id ==character.Id)
@ -470,7 +470,7 @@ public class Role : Fun
AttackType=character.AttackType;//攻击类型
AttackActionType=character.AttackActionType;//攻击作用类型
CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus);
Debug.Log("攻击力赋值++++++++++++++++++++++++++++++");
//Debug.Log("攻击力赋值++++++++++++++++++++++++++++++");
}
}
}
@ -488,7 +488,7 @@ public class Role : Fun
{
// 计算暴击伤害(普通伤害乘以暴击加成)
num *= (1 + CriticalHitRateBonus);
Debug.Log("暴击发生!伤害增加:" + num);
//Debug.Log("暴击发生!伤害增加:" + num);
}
return num;