diff --git a/Role/Attack.cs b/Role/Attack.cs index d1592b5..afad215 100644 --- a/Role/Attack.cs +++ b/Role/Attack.cs @@ -209,7 +209,7 @@ public class Attack : MonoBehaviour public void EndFire() { fireAni.SetInteger("State", 1); - Debug.Log("停止火焰"); + //Debug.Log("停止火焰"); } diff --git a/Role/Bullet.cs b/Role/Bullet.cs index 3dc0e3e..4128962 100644 --- a/Role/Bullet.cs +++ b/Role/Bullet.cs @@ -172,7 +172,7 @@ public class Bullet : MonoBehaviour go.transform.position = new Vector2(collision.transform.position.x, collision.transform.position.y + 0.2f); go.GetComponent().bullet = this; Crole.FlashRedEffect(); - Debug.Log(""); + //Debug.Log(""); } } diff --git a/Role/Role.cs b/Role/Role.cs index 6ce1f76..2be6115 100644 --- a/Role/Role.cs +++ b/Role/Role.cs @@ -453,7 +453,7 @@ public class Role : Fun if (camp==Camp.Player) { - Debug.Log("ֵ==============================" + MengyaoInfo.Instance.m_Mengyao.Count); + // Debug.Log("ֵ==============================" + MengyaoInfo.Instance.m_Mengyao.Count); foreach (Character character in MengyaoInfo.Instance.m_Mengyao) { if (id ==character.Id) @@ -470,7 +470,7 @@ public class Role : Fun AttackType=character.AttackType;// AttackActionType=character.AttackActionType;// CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus); - Debug.Log("ֵ++++++++++++++++++++++++++++++"); + //Debug.Log("ֵ++++++++++++++++++++++++++++++"); } } } @@ -488,7 +488,7 @@ public class Role : Fun { // 㱩˺ͨ˺Աӳɣ num *= (1 + CriticalHitRateBonus); - Debug.Log("˺ӣ" + num); + //Debug.Log("˺ӣ" + num); } return num;