diff --git a/Role/Fun.cs b/Role/Fun.cs
index 05d45dc..96f1e6b 100644
--- a/Role/Fun.cs
+++ b/Role/Fun.cs
@@ -49,7 +49,8 @@ public enum BuffTypeState
public class Fun : Base
{
-
+
+
///
/// 扣血 传入参数 目标,伤害值,攻击类型,使用者,子弹射来的方向(0是右边,1是左边)
///
@@ -101,7 +102,9 @@ public class Fun : Base
// 执行眩晕效果
targetRole.Navigation.StopPathDoTween(duration);
Debug.LogWarning(targetRole.name + "执行眩晕效果");
-
+
+ GameObject go = Instantiate(Resources.Load("A_Fight/XuanYun"), targetRole.transform);
+ go.GetComponent().DesSelf(duration);
Debug.LogWarning($"应用眩晕 {duration} 至 {targetRole.name}.");
}
else