眩晕
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@ -49,7 +49,8 @@ public enum BuffTypeState
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public class Fun : Base
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public class Fun : Base
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{
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{
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/// <summary>
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/// <summary>
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/// 扣血 传入参数 目标,伤害值,攻击类型,使用者,子弹射来的方向(0是右边,1是左边)
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/// 扣血 传入参数 目标,伤害值,攻击类型,使用者,子弹射来的方向(0是右边,1是左边)
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/// </summary>
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/// </summary>
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@ -101,7 +102,9 @@ public class Fun : Base
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// 执行眩晕效果
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// 执行眩晕效果
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targetRole.Navigation.StopPathDoTween(duration);
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targetRole.Navigation.StopPathDoTween(duration);
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Debug.LogWarning(targetRole.name + "执行眩晕效果");
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Debug.LogWarning(targetRole.name + "执行眩晕效果");
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GameObject go = Instantiate(Resources.Load<GameObject>("A_Fight/XuanYun"), targetRole.transform);
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go.GetComponent<XuanYun>().DesSelf(duration);
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Debug.LogWarning($"应用眩晕 {duration} 至 {targetRole.name}.");
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Debug.LogWarning($"应用眩晕 {duration} 至 {targetRole.name}.");
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}
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}
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else
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else
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