攻击范围显示修改

This commit is contained in:
GL 2024-12-25 20:31:40 +08:00
parent 271fc92a75
commit ae2c0eddc4

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@ -70,8 +70,8 @@ public class Role : Fun
public string SkillId;//技能 public string SkillId;//技能
public string AttackType;//攻击类型 public string AttackType;//攻击类型
public string AttackActionType;//攻击作用类型 public string AttackActionType;//攻击作用类型
public float AttackRange { get; set; }//¹¥»÷·¶Î§ public float AttackRange;//¹¥»÷·¶Î§
public float AttackCD;//攻击CD public float AttackCD;//攻击CD
public float CritRate;//暴击率 public float CritRate;//暴击率
public float CriticalHitRateBonus;//暴击加成 public float CriticalHitRateBonus;//暴击加成
@ -494,6 +494,7 @@ public class Role : Fun
AttackType=character.AttackType;//攻击类型 AttackType=character.AttackType;//攻击类型
AttackActionType=character.AttackActionType;//攻击作用类型 AttackActionType=character.AttackActionType;//攻击作用类型
CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus); CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus);
AttackRange = float.Parse(character.AttackRange);
//Debug.Log("攻击力赋值++++++++++++++++++++++++++++++"); //Debug.Log("攻击力赋值++++++++++++++++++++++++++++++");
} }
} }