攻击范围显示修改
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@ -70,8 +70,8 @@ public class Role : Fun
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public string SkillId;//技能
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public string SkillId;//技能
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public string AttackType;//攻击类型
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public string AttackType;//攻击类型
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public string AttackActionType;//攻击作用类型
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public string AttackActionType;//攻击作用类型
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public float AttackRange { get; set; }//¹¥»÷·¶Î§
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public float AttackRange;//¹¥»÷·¶Î§
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public float AttackCD;//攻击CD
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public float AttackCD;//攻击CD
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public float CritRate;//暴击率
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public float CritRate;//暴击率
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public float CriticalHitRateBonus;//暴击加成
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public float CriticalHitRateBonus;//暴击加成
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@ -494,6 +494,7 @@ public class Role : Fun
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AttackType=character.AttackType;//攻击类型
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AttackType=character.AttackType;//攻击类型
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AttackActionType=character.AttackActionType;//攻击作用类型
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AttackActionType=character.AttackActionType;//攻击作用类型
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CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus);
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CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus);
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AttackRange = float.Parse(character.AttackRange);
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//Debug.Log("攻击力赋值++++++++++++++++++++++++++++++");
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//Debug.Log("攻击力赋值++++++++++++++++++++++++++++++");
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}
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}
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}
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}
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