恢复
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@ -300,9 +300,7 @@ public class Role : Fun
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if (lsanimationHighlight == dieIndex)
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{
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SpawnPool.intance.DeadNumber += 1;
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// Destroy(gameObject);
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// SpawnPool.intance.ReturnEnemyToPool(this.gameObject); // 回收当前敌人到池中
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// ResetAllStatus();
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Destroy(gameObject);
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}
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if (lsanimationHighlight == hitIndex)
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