矩形攻击范围

This commit is contained in:
GL 2024-12-28 16:22:54 +08:00
parent 9f99fc3d56
commit b57312f05f

View File

@ -360,9 +360,10 @@ private void GenerateBullet(float angle, Vector2 startPos, Vector2 changePos)//
// 计算缩放因子,使得图片的直径与碰撞体的直径匹配
characterClick.OrSizeX = role.AttackRange * 2f / characterClick.StartSizeX; // * 2f 因为 radius 是半径,图片的尺寸通常是直径
characterClick.OrSizeY = characterClick.OrSizeX;
}
else if(attackColliderBox)
{
@ -380,6 +381,10 @@ private void GenerateBullet(float angle, Vector2 startPos, Vector2 changePos)//
//float originalWidth = attackRangeSprite.bounds.size.x;
//attackRangeSprite.transform.localScale = new Vector3(boxSize.x*1.4f/4, boxSize.y, 1f);
characterClick.OrSizeX = boxSize.x / characterClick.StartSizeX; // * 2f 因为 radius 是半径,图片的尺寸通常是直径
characterClick.OrSizeY = boxSize.y*2 / characterClick.StartSizeY;
attackRangeSprite.transform.position = new Vector2(attackRangeSprite.transform.position.x - (characterClick.StartSizeX - characterClick.OrSizeX) / 2, attackRangeSprite.transform.position.y);
//characterClick.OrSizeY = 1;
Debug.Log("修改图片宽度");
}