This commit is contained in:
shurongsen 2024-12-04 12:10:07 +08:00
parent c16e71b11b
commit bd7bc9cfad
2 changed files with 35 additions and 30 deletions

View File

@ -161,10 +161,10 @@ public class Role : Fun
// 如果启用 MonoBehaviour则每个固定帧速率的帧都将调用此函数
private void FixedUpdate()
{
if (!isAnimationPlay)
{
updateAnimation();
}
//if (!isAnimationPlay)
//{
// updateAnimation();
//}
}

View File

@ -1,20 +1,13 @@
using UnityEngine;
using DG.Tweening; // 引入DoTween命名空间
public class SimplePathfindingDoTween : Fun
{
public Transform[] waypoints; // 预设的路径点
public float moveDuration = 1f; // 每个点之间的移动时长
public float moveSpeed = 1f; // 控制移动速度的参数(更高值表示更快的速度)
private int currentWaypointIndex = 0; // 当前路径点的索引
//void Start()
//{
// // 让角色开始移动到第一个路径点
// MoveToNextWaypoint();
//}
public void MoveToNextWaypoint(GameObject gameObject)
{
if (currentWaypointIndex < waypoints.Length)
@ -22,11 +15,23 @@
// 获取下一个路径点
Transform targetWaypoint = waypoints[currentWaypointIndex];
// 使用DoTween实现平滑移动到目标位置
gameObject.transform.DOMove(targetWaypoint.position, moveDuration)
.OnComplete(() => MoveToNextWaypoint(gameObject)); // 移动完成后继续到下一个路径点
// 计算路径点之间的距离
float distance = Vector3.Distance(gameObject.transform.position, targetWaypoint.position);
// 根据设置的速度计算时间
float timeToReach = distance / moveSpeed; // 根据速度控制匀速移动的时间
// 使用DoTween的DOPath来平滑地移动到目标位置
Vector3[] path = new Vector3[waypoints.Length - currentWaypointIndex];
for (int i = 0; i < path.Length; i++)
{
path[i] = waypoints[currentWaypointIndex + i].position;
}
// 执行路径动画,保证匀速前进
gameObject.transform.DOPath(path, timeToReach, PathType.Linear)
.SetEase(Ease.Linear); // 设置匀速
currentWaypointIndex++; // 更新路径点索引
}
else
{