统计
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@ -82,6 +82,11 @@ public class Fun : Base
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}
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}
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targetAudience.Hp -= finalDamage;
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targetAudience.Hp -= finalDamage;
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if (targetAudience.Hp<=0)
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{
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UserObj.killNum++;
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Debug.Log(UserObj.name+"击杀数量"+ UserObj.killNum);
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}
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targetAudience.HurtDirectin = direction;
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targetAudience.HurtDirectin = direction;
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}
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}
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@ -75,7 +75,7 @@ public class Role : Fun
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public float AttackCD;//攻击CD
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public float AttackCD;//攻击CD
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public float CritRate;//暴击率
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public float CritRate;//暴击率
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public float CriticalHitRateBonus;//暴击加成
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public float CriticalHitRateBonus;//暴击加成
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[Header("击杀数量")] public int killNum;
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public float Hp
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public float Hp
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{
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{
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@ -160,7 +160,7 @@ public class Role : Fun
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public event AnimationItem OnAnimationIng;
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public event AnimationItem OnAnimationIng;
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public event AnimationItem OnAnimationEnd;
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public event AnimationItem OnAnimationEnd;
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[Header("动画是否正常播放")] public bool isAnimationPlay = false;//动画是否正常播放
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[Header("动画是否正常播放")] public bool isAnimationPlay = false;//动画是否正常播放
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[Header("ÅöײÌå")]public CircleCollider2D mycollider;
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[Header("碰撞体")]public Collider2D mycollider;
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[Header("攻击脚本")] public Attack attackClass;
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[Header("攻击脚本")] public Attack attackClass;
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[Header("当前播放图片序列")] public int CurrentIndex;
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[Header("当前播放图片序列")] public int CurrentIndex;
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@ -314,6 +314,7 @@ public class Role : Fun
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{
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{
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animationHighlight = dieIndex;
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animationHighlight = dieIndex;
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Navigation.PauseAnimation();
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Navigation.PauseAnimation();
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mycollider.enabled = false;
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Debug.Log("die");
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Debug.Log("die");
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}
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}
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