Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/UnityCommon
This commit is contained in:
commit
e944cf9869
11
Role/Role.cs
11
Role/Role.cs
@ -218,7 +218,16 @@ public class Role : Fun
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public virtual async void Start()
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public virtual async void Start()
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{
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{
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if (mySkillUp == null)
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{
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mySkillUp = this.transform.GetComponent<SkillUp>();
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}
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if (mySkillUp == null)
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{
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UnityEngine.Debug.LogError(this.name+"mySkillUp is no");
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}
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maxHp = hp;
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maxHp = hp;
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SetSelfInfo();
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SetSelfInfo();
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//SetAttackRange();//设置攻击范围
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//SetAttackRange();//设置攻击范围
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@ -12,7 +12,7 @@ public class Base : MonoBehaviour
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{
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{
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[HideInInspector]
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[HideInInspector]
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public string description = "";
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public string description = "";
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private List<string> LoadClassName = new List<string>() { "gameGlobal", "Mengyao_Skill_Date" };//写入需要全局自动实例化的类
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private List<string> LoadClassName = new List<string>() { "gameGlobal" };//写入需要全局自动实例化的类
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// [Header("关闭窗口的按钮")] public Button retbutton;
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// [Header("关闭窗口的按钮")] public Button retbutton;
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// [Header("需要关闭的窗口")] public GameObject ClosureObj;
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// [Header("需要关闭的窗口")] public GameObject ClosureObj;
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public static GameObject GlobalObj;
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public static GameObject GlobalObj;
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