修改
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@ -14,7 +14,7 @@ public class Attack : MonoBehaviour
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[Header("攻击范围")] public float attackScope;
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[Header("攻击类型")] public DamageType damageTyp = DamageType.noAttributeDamage;
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[Header("攻击持续时间")] public float attackCooldown = 1f; // 攻击冷却时间
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[Header("攻击CD时间")] public float attackCooldown = 1f; // 攻击冷却时间
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private float lastAttackTime = 0f; // 上次攻击的时间
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[HideInInspector]
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@ -66,7 +66,7 @@ public class Attack : MonoBehaviour
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{
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if (bulletPrefab.GetComponent<Bullet>().myBulletType != BulletType.Spraying)
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{
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direction = (targetRole.transform.position - transform.position).normalized;
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direction = (targetRole.transform.position - BulletStartPos.position).normalized;
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}
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animator.SetInteger("State", 1);
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lastAttackTime = Time.time; // 更新上次攻击时间
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@ -164,7 +164,7 @@ public class Attack : MonoBehaviour
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BulletGamobj.GetComponent<Bullet>().role = role;
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BulletGamobj.GetComponent<Bullet>().attackObj = this;
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BulletGamobj.transform.up = direction;
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BulletGamobj.transform.position = transform.position;
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BulletGamobj.transform.position = BulletStartPos.position;
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bulltes.Add(BulletGamobj);
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}
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