diff --git a/Role/Bullet.cs b/Role/Bullet.cs index 4f7e89f..9466a73 100644 --- a/Role/Bullet.cs +++ b/Role/Bullet.cs @@ -105,7 +105,7 @@ public class Bullet : MonoBehaviour { Debug.Log(this.role.gameObject.name+"进行攻击计算"); int direction=0; - if (collision.transform.position.x>=transform.position.x)//子弹打到敌人左边,飘字显示到右边 + if (collision.transform.position.x>transform.position.x)//子弹打到敌人左边,飘字显示到右边 { direction = 1; }