using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
public enum DamageType
{
///
/// 物理伤害
///
physicalDamage,
///
/// 魔法伤害
///
magicDamage,
///
/// 无属性伤害
///
noAttributeDamage,
}
public class BUff
{
public float timeLeft = 0;//剩余时间
public float executionInterval = 0;//buff执行间隔
public float executionInterval_max = 100;//buff执行间隔
public Action