UnityCommon/Global.cs
2024-12-04 02:09:23 +08:00

26 lines
557 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Global : MonoBehaviour
{
//public class FuncClass
// {
// public string Name;
// public List<string> Value;
// public FuncClass(string _Name, List<string> _Value)
// {
// Name = _Name;
// Value = _Value;
// }
// }
//public Dictionary<string, List<FuncClass>> funcClasses = new List<FuncClass>
//{
// new FuncClass("poisoning",new List<string>{
// })
//};
}