66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using UnityEngine;
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using DG.Tweening;
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using UnityEngine.UIElements;
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using System.Collections.Generic; // 引入DoTween命名空间
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[System.Serializable]
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public class waypoints
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{
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public List<Transform> _waypoints = new List<Transform>();
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}
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public class SimplePathfindingDoTween : Fun
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{
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public waypoints waypoints = new waypoints();// 预设的路径点
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public float moveSpeed = 1f; // 控制移动速度的参数(更高值表示更快的速度)
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private int currentWaypointIndex = 0; // 当前路径点的索引
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Vector3 Vector3 = new Vector3();
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public void MoveToNextWaypoint(GameObject gameObject)
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{
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if (currentWaypointIndex < waypoints._waypoints.Count)
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{
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// 获取下一个路径点
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Transform targetWaypoint = waypoints._waypoints[waypoints._waypoints.Count-1];
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// 计算路径点之间的距离
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float distance = Vector3.Distance(gameObject.transform.position, targetWaypoint.position);
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// 根据设置的速度计算时间
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float timeToReach = distance*10 / moveSpeed; // 根据速度控制匀速移动的时间
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// 使用DoTween的DOPath来平滑地移动到目标位置
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Vector3[] path = new Vector3[waypoints._waypoints.Count - currentWaypointIndex];
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for (int i = 0; i < path.Length; i++)
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{
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path[i] = waypoints._waypoints[currentWaypointIndex + i].position;
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}
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gameObject.transform.DOPath(path, timeToReach, PathType.Linear)
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.SetEase(Ease.Linear).OnUpdate(() => RotateTowardsTarget()); // 每次更新时调整旋转
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}
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else
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{
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Debug.Log("到达终点!");
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}
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}
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void RotateTowardsTarget()
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{
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Vector3 _vector3 = Vector3 - gameObject.transform.position;
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Vector3 = gameObject.transform.position;
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if (_vector3.x>0)
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{
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// 物体在目标的右边或平行,设置物体的y旋转为180°,面向左侧
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gameObject.transform.rotation = Quaternion.Euler(0, 0, 0);
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}
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else
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{
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// 物体在目标的左边,设置物体的y旋转为0°,面向右侧
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gameObject.transform.rotation = Quaternion.Euler(0, 180, 0);
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}
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}
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} |