UnityCommon/base/ImageLoader.cs
2024-12-04 10:26:19 +08:00

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using System.Threading.Tasks;
using System;
public class ImageLoader : MonoBehaviour
{
// 缓存字典
private Dictionary<string, Sprite> imageCache = new Dictionary<string, Sprite>();
public Sprite sprite;
// 异步加载图片
public async Task<Sprite> LoadImageAsync(string url)
{
if (!IsValidUrl(url))
{
return sprite;
}
// 如果缓存中已经有图片,则直接返回缓存的图片
if (imageCache.ContainsKey(url))
{
return imageCache[url];
}
// 如果缓存中没有图片,则异步加载
using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(url))
{
// 发送请求并等待响应
var operation = webRequest.SendWebRequest();
while (!operation.isDone)
await Task.Yield(); // 等待请求完成使用await以非阻塞的方式处理
// 检查请求是否成功
if (webRequest.result == UnityWebRequest.Result.Success)
{
// 获取下载的纹理
Texture2D texture = ((DownloadHandlerTexture)webRequest.downloadHandler).texture;
// 将纹理缓存
imageCache[url] = TextureToSprite(texture);
return imageCache[url];
}
else
{
//Debug.LogError("Failed to load image: " + webRequest.error);
return sprite;
}
}
}
// 将Texture2D转换为Sprite
Sprite TextureToSprite(Texture2D texture)
{
// 使用纹理的尺寸创建一个Sprite
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
}
public static bool IsValidUrl(string url)
{
Uri uriResult;
return Uri.TryCreate(url, UriKind.Absolute, out uriResult) && (uriResult.Scheme == Uri.UriSchemeHttp || uriResult.Scheme == Uri.UriSchemeHttps);
}
}