extends Node var data = { } func _ready(): data = load_data_all() func put(key,value,path): data[key] = value var file = FileAccess.open(path, FileAccess.WRITE) file.store_var(data) func pull(key,desire,path): if !FileAccess.file_exists(path): var file = FileAccess.open(path, FileAccess.WRITE) file.store_var(data) var file = FileAccess.open(path, FileAccess.READ) var content = file.get_var() if content.has(key): return content[key] else: return desire func pull_all(path): if !FileAccess.file_exists(path): var file = FileAccess.open(path, FileAccess.WRITE) file.store_var(data) var file = FileAccess.open(path, FileAccess.READ) # var6 content = file.get_var() return file.get_var() #只负责存储系统消息 func save(key,value): put(key,value,"user://save_game.dat") func load_data(key,desire = null): pull(key,desire,"user://save_game.dat") func load_data_all(): return pull_all("user://save_game.dat") #负责存储存档 #创建存档 func add_save(): #检查并创建所以游戏存档的根目录 add_dir("user://save/") var text = str(Time.get_datetime_string_from_datetime_dict(Time.get_datetime_dict_from_unix_time(Time.get_unix_time_from_system()),false)) text = text.replace("-","_") text = text.replace(":","_") text = text.replace("T","_") var path = Global.text_name+text add_dir("user://save/"+path) return path func save_file(key,value,save_name): put(key,value,"user://save/"+save_name+"/"+key) # print() func get_file(key,value,save_name): return pull(key,value,"user://save/"+save_name+"/"+key) func add_dir(path): var dir = DirAccess.open("user://") if not dir.dir_exists(path): dir.make_dir_recursive(path)