class_name SysUtil extends RefCounted static func isAndroid() -> bool : return OS.get_name() == "Android" static func isIOS() -> bool : return OS.get_name() == "iOS" static func isMobile() -> bool : return isAndroid() or isIOS() static func deviceOp() -> String : var value = "" if isAndroid() and Engine.has_singleton("AndroidNative"): var singleton = Engine.get_singleton("AndroidNative") value = singleton.getDeviceOp() if isIOS() and Engine.has_singleton("IphoneNative"): var singleton = Engine.get_singleton("IphoneNative") value = singleton.getDeviceOp() return value static func deviceType() -> String : var value = "" if isAndroid() and Engine.has_singleton("AndroidNative"): var singleton = Engine.get_singleton("AndroidNative") value = singleton.getDeviceType() if isIOS() and Engine.has_singleton("IphoneNative"): var singleton = Engine.get_singleton("IphoneNative") value = singleton.getDeviceType() return value static func appVersion() -> String : var value = "" if isAndroid() and Engine.has_singleton("AndroidNative"): var singleton = Engine.get_singleton("AndroidNative") value = singleton.getAppVersion() if isIOS() and Engine.has_singleton("IphoneNative"): var singleton = Engine.get_singleton("IphoneNative") value = singleton.getAppVersion() return value static func apiVersion() -> String : return "1.0.2" static func fillHeight(node : ColorRect) : if isAndroid() and Engine.has_singleton("StatusBar"): var singleton = Engine.get_singleton("StatusBar") node.custom_minimum_size.x = singleton.getHeight() if isIOS() and Engine.has_singleton("StatusBar"): var _singleton = Engine.get_singleton("StatusBar") static func createTimer(node :Node ,wait_time : float = 0.1) : var timer = Timer.new() timer.one_shot = true timer.autostart = true timer.wait_time =wait_time node.add_child(timer) return timer #static func get_virtual_height(): # if isMobile(): # if isIOS() : # return int(float(DisplayServer.virtual_keyboard_get_height() - Global.normal_virtual_keyboard_height)/float(DisplayServer.screen_get_size().y)*1080) # else : # return DisplayServer.virtual_keyboard_get_height() - Global.normal_virtual_keyboard_height # else : # return 0