class_name TextureTool extends Node static func texture_load(id): if !Global.texture_data.has(id):return null if !Global.texture.has(id): Global.texture[id] = load(Global.texture_data[id].path) return Global.texture[id] static func texture_load_arr(id_arr): var arr = [] for id in id_arr: arr.append(texture_load(id)) return arr #图片拆分 static func cropping(texture:Texture2D,frames = Vector2i(1,1),frame_coords = Vector2i(1,1),texute_name = ""): var key = texute_name + str(frame_coords) if !Global.texture.has(key):#如果图片不存在就写入 var image = texture.get_image() var size = image.get_size() var image_x = size.x / frames.x var image_y = size.y / frames.y var post = (Vector2i(frame_coords)*Vector2i(image_x,image_y)) image = image.get_region(Rect2i(post,Vector2i(image_x,image_y))) Global.texture[key] = ImageTexture.create_from_image(image) return Global.texture[key]