class_name Category extends Object enum { MODE_MOVE, MODE_STATIC, MODE_STATIC_MOVE } const HEAD : String = "head" const SKIN : String = "skin" const WING : String = "wing" const BOYCLOTHES : String = "boyclothes" const BOYPANTS : String = "boypants" const BOYHAIR : String = "boyhair" const BOYSHOE : String = "boyshoe" const BOYCHEEK : String = "boycheek" const BOYEYEBROW : String = "boyeyebrow" const BOYMOUTH : String = "boymouth" const BOYNOSE : String = "boynose" const BOYEYE : String = "boyeye" const BOYEYE_SOCKET : String = "boyeye_socket"#眼框 const BOYEYE_BALL : String = "boyeye_ball"#眼球 const BOYEYE_PUPIL : String = "boyeye_pupil"#瞳孔 const BOYEYE_LIGHT : String = "boyeye_light"# 高光 const BOYEYE_LASHES : String = "boyeye_lashes"# 睫毛 const GIRLCLOTHES : String = "girlclothes" const GIRLPANTS : String = "girlpants" const GIRLHAIR : String = "girlhair" const GIRLSHOE : String = "girlshoe" const GIRLCHEEK : String = "girlcheek" const GIRLEYEBROW : String = "girleyebrow" const GIRLMOUTH : String = "girlmouth" const GIRLNOSE : String = "girlnose" const GIRLEYE : String = "girleye" const GIRLEYE_SOCKET : String = "girleye_socket"#眼框 const GIRLEYE_BALL : String = "girleye_ball"#眼球 const GIRLEYE_PUPIL : String = "girleye_pupil"#瞳孔 const GIRLEYE_LIGHT : String = "girleye_light"# 高光 const GIRLEYE_LASHES : String = "girleye_lashes"# 睫毛 const POKEMON : String = "pokemon" const TREE : String = "tree" const WORLD_TREE : String = "world_tree" const FRUIT_TREE : String = "fruit_tree" const FRUIT : String = "fruit" const FARM_LAND : String = "farm_land" const CROP : String = "crop" const ROCK: String = "rock" const FLOWER: String = "flower" const GRASS : String = "grass" const MUSHROOM: String = "mushroom" const STONES : String = "stones" const FOOD : String = "food" const BLOCK_GROUND : String = "block_grouno" const BLOCK_SAND : String = "block_sand" const FISH : String = "fish" const BIRD : String = "bird" const CRAB : String = "crab" const SHELL : String = "shell" const STARFISH : String = "starfish" #道具 const FISHING_ROD = "fishing_rod" const CAPTURE = "capture" const SHOVEL = "shovel" const GROUNDPANEL_STATIC = "groundPanel_static" const GROUNDPANEL_RANDOM = "groundPanel_random" const SANDPANEL_STATIC = "sandPanel_static" const SANDPANEL_RANDOM = "sandPanel_random" const WATERPANEL_STATIC = "waterPanel_static" const WATERPANEL_RANDOM = "waterPanel_random" const FLYPANEL_STATIC = "flyPanel_static" const FLYPANEL_RANDOM = "flyPanel_random"