extends VBoxContainer # Declare member variables here. Examples: # var a = 2 # var b = "text" signal change(data) var select_data = "00" : set = select_data_set var distance : float = 0 var step = 5 var data_list = [] var max_data = 0 var core = null var spacing = 0 var separation = 4 # Called when the node enters the scene tree for the first time. func _ready(): separation = 4 if get("theme_override_constants/separation") == null else get("theme_override_constants/separation") pass # Replace with function body. func select_data_set(data): select_data = str("%02d" % [int(data)]) emit_signal("change",select_data) func _input(event): if event is InputEventScreenDrag: if event.position.x > global_position.x and event.position.y > global_position.y: if event.position.x < global_position.x+size.x and event.position.y < global_position.y+size.y: distance = event.relative.y func _process(delta): distance = lerp(distance,0.0,0.1) if abs(distance) < 0.1: distance = 0 if distance!= 0: if distance>step: distance -=step if int(select_data) > 0: self.select_data = str(int(select_data)-1) if distance<-step: distance +=step if int(select_data) < max_data: self.select_data = str(int(select_data)+1) for i in data_list.size(): if data_list[i].text == data_list[int(select_data)].text: data_list[i].obvious = true self.position.y = core.position.y-data_list[i].position.y return