41 lines
1.1 KiB
GDScript
41 lines
1.1 KiB
GDScript
extends MarginContainer
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#移动背景
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@onready var texture_rect: TextureRect = $Control/TextureRect
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#需要连接信号的节点数组
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@export var nodearr : Array[Node]
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signal Onclick(State:int)
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var SelectNode = null:
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set(value):
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if value != SelectNode:
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var tween = create_tween()
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tween.parallel().tween_property(texture_rect, "global_position", value.global_position, 0.2).set_ease(Tween.EASE_OUT)
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tween.parallel().tween_property(texture_rect,"size",value.size,0.2).set_ease(Tween.EASE_OUT)
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SelectNode = value
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var OnClickIsCooling = false:
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set(value):
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OnClickIsCooling = value
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await get_tree().create_timer(0.2).timeout
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OnClickIsCooling = false
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func _ready() -> void:
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await get_tree().create_timer(0.1).timeout
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SelectNode = %Chinese
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for node : BaseControl in nodearr:
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node.on_click.connect(func(_node):
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if !OnClickIsCooling:
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SelectNode = _node
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OnClickIsCooling = true
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Onclick.emit(_node.get_index())
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)
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pass # Replace with function body.
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#无信号发出模式下设置选择项
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func set_select_index_without_signal(index:int):
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if index<nodearr.size():
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SelectNode=nodearr[index]
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