checheche/Robo-Bus-A31-HMI/Modules/tabs.gd
2024-12-13 02:12:00 +08:00

37 lines
1.0 KiB
GDScript

extends Control
@onready var texture_rect: TextureRect = $Control/TextureRect
@export var nodearr : Array[Node]
signal Onclick(State)
var SelectNode = null:
set(value):
if value != SelectNode:
var tween = create_tween()
tween.parallel().tween_property(texture_rect, "global_position", value.global_position, 0.2).set_ease(Tween.EASE_OUT)
tween.tween_property(texture_rect, "scale",Vector2(0.5,0.5) , 0.05)
tween.tween_property(texture_rect, "scale",Vector2(1,1) ,0.1)
if SelectNode != null:
SelectNode.IsSelect = false
SelectNode = value
if SelectNode != null:
SelectNode.IsSelect = true
var OnClickIsCooling = false:
set(value):
OnClickIsCooling = value
await get_tree().create_timer(0.2).timeout
OnClickIsCooling = false
func _ready() -> void:
await get_tree().create_timer(0.1).timeout
SelectNode = %Home
for node : BaseControl in nodearr:
node.on_click.connect(func(_node):
if !OnClickIsCooling:
SelectNode = _node
OnClickIsCooling = true
Onclick.emit(_node.name)
)
pass # Replace with function body.