85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Main : Anim
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{
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[Header("<22><>ҳ<EFBFBD><D2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD><CFB8>")]
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public Image avater;
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public Text detail1;
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public Text detail2;
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public Text detail3;
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public Text Bplevel;
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[Header("<22><>ҳ<EFBFBD>水ť")]
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public Button Honorbtn;
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public Button Firendbtn;
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public Button Packbtn;
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public Button Achbtn;
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public Button Actbtn;
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public Button BPbtn;
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public Button Taskbtn;
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public GameObject Top;
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public GameObject left;
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public GameObject right;
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void Start()
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{
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movechild();
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Invoke("Backchild", 0.5f);
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Honorbtn.onClick.AddListener(() =>
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{
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BTnmove(Honorbtn.gameObject);
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});
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Firendbtn.onClick.AddListener(() =>
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{
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BTnmove(Firendbtn.gameObject);
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});
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Packbtn.onClick.AddListener(() =>
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{
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BTnmove(Packbtn.gameObject);
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});
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Achbtn.onClick.AddListener(() =>
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{
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BTnmove(Achbtn.gameObject);
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});
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Actbtn.onClick.AddListener(() =>
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{
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BTnmove(Actbtn.gameObject);
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});
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BPbtn.onClick.AddListener(() =>
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{
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BTnmove(BPbtn.gameObject);
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});
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Taskbtn.onClick.AddListener(() =>
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{
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BTnmove(Taskbtn.gameObject);
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});
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}
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public void movechild()
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{
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Top.transform.localPosition = new Vector3(0, 292, 0);
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left.transform.localPosition = new Vector3(686, 0, 0);
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right.transform.localPosition = new Vector3(-300, 0, 0);
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}
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public void Backchild()
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{
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MoveToOriginBy(Top);
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MoveToOriginBy(left);
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MoveToOriginBy(right);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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