82 lines
2.0 KiB
C#
82 lines
2.0 KiB
C#
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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public class Anim : MonoBehaviour
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{
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/// <summary>
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/// <20><>ť<EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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private float scaleMultiplier = 1.2f;
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/// <summary>
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/// <20><>ť<EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD>С<EFBFBD><D0A1>ʱ<EFBFBD><CAB1>
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/// </summary>
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private float scaleUpDuration = 0.2f;
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private float scaleDownDuration = 0.2f;
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/// <summary>
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/// <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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/// </summary>
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private Vector3 originalScale;
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/// <summary>
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/// <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧʱ<D3A6><CAB1>
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/// </summary>
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public int BTntimer = 500;
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// Start is called before the first frame update
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void Start()
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{
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}
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/// <summary>
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/// <20><>ť
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/// </summary>
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/// <param name="ob"></param>
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public void BTnmove(GameObject ob)
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{
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originalScale = transform.localScale;
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ob.transform.DOScale(ob.transform.localScale * scaleMultiplier, scaleUpDuration)
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.OnComplete(() =>
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{
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ob.transform.DOScale(originalScale, scaleDownDuration);
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});
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Task.Delay(BTntimer);
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}
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public void ShowPanel(GameObject panel)
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{
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if (panel == null)
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{
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Debug.Log("panel==null");
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return;
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}
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panel.SetActive(true);
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panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
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panel.transform.DOScale(1f, 0.5f);
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}
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public void HidePanel(GameObject panel,bool isdes)
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{
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panel.transform.DOScale(0.5f, 0.5f);
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if (isdes)
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{
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Destroy(panel);
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}
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else
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{
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panel.SetActive(false);
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}
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}
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public void MoveToOriginBy(GameObject target)
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{
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Vector3 currentPosition = target.transform.position;
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target.transform.DOMove(new Vector3(540,960,0), 0.5f); // ʹ<><CAB9> DOMove ֱ<><D6B1><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>ԭ<EFBFBD><D4AD>
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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