wuxianshengcong/Library/PackageCache/com.unity.2d.aseprite@1.1.6/Editor/TextContent.cs

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2025-01-02 14:49:00 +08:00
namespace UnityEditor.U2D.Aseprite
{
internal static class TextContent
{
internal static readonly string noSpriteOrTextureImportWarning = L10n.Tr("No Sprites or Texture are generated. Possibly because all layers in file are hidden or failed to generate texture.");
}
}