无限神宠
8
Assets/Joystick Pack.meta
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101
Assets/Joystick Pack/Documentaion.pdf
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|
|||||||
|
JOYSTICK PACK
|
||||||
|
Overview
|
||||||
|
|
||||||
|
Joysticks
|
||||||
|
|
||||||
|
Joystick Description
|
||||||
|
|
||||||
|
Fixed The fixed joystick stays in a fixed position.
|
||||||
|
Floating
|
||||||
|
Dynamic The floating joystick starts where the user touches and stays
|
||||||
|
Variable fixed until the touch is released.
|
||||||
|
The dynamic joystick starts where the user touches and then
|
||||||
|
moves with the touch around the screen.
|
||||||
|
The variable joystick can switch between these three modes,
|
||||||
|
useful when the user can decide on which joystick to use.
|
||||||
|
|
||||||
|
Adding a Joystick
|
||||||
|
|
||||||
|
To add a joystick into your scene go to the prefabs folder Joystick Pack/Prefabs
|
||||||
|
pick the joystick you wish to use and drag it into the scene, make sure it is within
|
||||||
|
a canvas as it is a UI element.
|
||||||
|
|
||||||
|
Structure
|
||||||
|
|
||||||
|
Fixed
|
||||||
|
|
||||||
|
The fixed joystick is made up of a background and handle, to position the joystick
|
||||||
|
place the background where you need it, it can be anchored to any corner or side.
|
||||||
|
|
||||||
|
Floating and Dynamic
|
||||||
|
|
||||||
|
The floating and dynamic joysticks have a
|
||||||
|
background and handle like the fixed joystick but
|
||||||
|
they are contained within an empty rect, this
|
||||||
|
defines the area where the joystick can appear.
|
||||||
|
|
||||||
|
Variable
|
||||||
|
|
||||||
|
The positioning of the background in the scene is
|
||||||
|
where the joystick will appear if it is in fixed mode.
|
||||||
|
Properties
|
||||||
|
|
||||||
|
Joystick Properties
|
||||||
|
|
||||||
|
Property Function
|
||||||
|
|
||||||
|
Handle Range The distance the visual handle can move from the center of
|
||||||
|
Dead Zone the joystick.
|
||||||
|
Axis Options The distance away from the center input has to be before
|
||||||
|
Snap X registering.
|
||||||
|
Snap Y
|
||||||
|
Background Which axes the joystick uses. Both, Horizontal or Vertical.
|
||||||
|
Handle
|
||||||
|
Snap the input to whole values along the horizontal axis.
|
||||||
|
(1, 0 or -1)
|
||||||
|
Snap the input to whole values along the vertical axis.
|
||||||
|
(1, 0 or -1)
|
||||||
|
|
||||||
|
The RectTransform component on the background object.
|
||||||
|
|
||||||
|
The RectTransform component on the handle object.
|
||||||
|
|
||||||
|
Dynamic Joystick Properties
|
||||||
|
|
||||||
|
Property Function
|
||||||
|
|
||||||
|
Move Threshold The distance the input must be away from the joystick before
|
||||||
|
it begins to move.
|
||||||
|
|
||||||
|
Variable Joystick Properties
|
||||||
|
|
||||||
|
Property Function
|
||||||
|
|
||||||
|
Joystick Mode The mode that the variable joystick is currently in.
|
||||||
|
Functions
|
||||||
|
|
||||||
|
Joystick Functions
|
||||||
|
|
||||||
|
Property Function
|
||||||
|
|
||||||
|
Horizontal Get the current float value horizontal input of a joystick.
|
||||||
|
Vertical Get the current float value vertical input of a joystick.
|
||||||
|
Direction Get the current direction of the joystick as a Vector2.
|
||||||
|
HandleRange Get or Set the handle range.
|
||||||
|
DeadZone Get or Set the dead zone.
|
||||||
|
AxisOptions Get or Set the axis options.
|
||||||
|
SnapX Get or Set the horizontal snapping.
|
||||||
|
SnapY Get or Set the vertical snapping.
|
||||||
|
|
||||||
|
Dynamic Joystick Properties
|
||||||
|
|
||||||
|
Property Function
|
||||||
|
|
||||||
|
MoveThreshold Get or Set the Move Threshold
|
||||||
|
|
||||||
|
Variable Joystick Properties
|
||||||
|
|
||||||
|
Property Function
|
||||||
|
|
||||||
|
SetMode Set the current joystick type.
|
||||||
|
|
7
Assets/Joystick Pack/Documentaion.pdf.meta
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9
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4336
Assets/Joystick Pack/Examples/Example Scene.unity
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8
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16
Assets/Joystick Pack/Examples/JoystickPlayerExample.cs
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@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class JoystickPlayerExample : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed;
|
||||||
|
public VariableJoystick variableJoystick;
|
||||||
|
public Rigidbody rb;
|
||||||
|
|
||||||
|
public void FixedUpdate()
|
||||||
|
{
|
||||||
|
Vector3 direction = Vector3.forward * variableJoystick.Vertical + Vector3.right * variableJoystick.Horizontal;
|
||||||
|
rb.AddForce(direction * speed * Time.fixedDeltaTime, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Joystick Pack/Examples/JoystickPlayerExample.cs.meta
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66
Assets/Joystick Pack/Examples/JoystickSetterExample.cs
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|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class JoystickSetterExample : MonoBehaviour
|
||||||
|
{
|
||||||
|
public VariableJoystick variableJoystick;
|
||||||
|
public Text valueText;
|
||||||
|
public Image background;
|
||||||
|
public Sprite[] axisSprites;
|
||||||
|
|
||||||
|
public void ModeChanged(int index)
|
||||||
|
{
|
||||||
|
switch(index)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
variableJoystick.SetMode(JoystickType.Fixed);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
variableJoystick.SetMode(JoystickType.Floating);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
variableJoystick.SetMode(JoystickType.Dynamic);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AxisChanged(int index)
|
||||||
|
{
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
variableJoystick.AxisOptions = AxisOptions.Both;
|
||||||
|
background.sprite = axisSprites[index];
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
variableJoystick.AxisOptions = AxisOptions.Horizontal;
|
||||||
|
background.sprite = axisSprites[index];
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
variableJoystick.AxisOptions = AxisOptions.Vertical;
|
||||||
|
background.sprite = axisSprites[index];
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SnapX(bool value)
|
||||||
|
{
|
||||||
|
variableJoystick.SnapX = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SnapY(bool value)
|
||||||
|
{
|
||||||
|
variableJoystick.SnapY = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
valueText.text = "Current Value: " + variableJoystick.Direction;
|
||||||
|
}
|
||||||
|
}
|
11
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150
Assets/Joystick Pack/Scripts/Base/Joystick.cs
Normal file
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|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
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|
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||||||
|
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
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|
{
|
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|
public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } }
|
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|
public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } }
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|
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|
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|
public bool SnapY { get { return snapY; } set { snapY = value; } }
|
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|
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|
[SerializeField] private bool snapY = false;
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|
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|
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private Canvas canvas;
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|
private Camera cam;
|
||||||
|
|
||||||
|
private Vector2 input = Vector2.zero;
|
||||||
|
|
||||||
|
protected virtual void Start()
|
||||||
|
{
|
||||||
|
HandleRange = handleRange;
|
||||||
|
DeadZone = deadZone;
|
||||||
|
baseRect = GetComponent<RectTransform>();
|
||||||
|
canvas = GetComponentInParent<Canvas>();
|
||||||
|
if (canvas == null)
|
||||||
|
Debug.LogError("The Joystick is not placed inside a canvas");
|
||||||
|
|
||||||
|
Vector2 center = new Vector2(0.5f, 0.5f);
|
||||||
|
background.pivot = center;
|
||||||
|
handle.anchorMin = center;
|
||||||
|
handle.anchorMax = center;
|
||||||
|
handle.pivot = center;
|
||||||
|
handle.anchoredPosition = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
OnDrag(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
cam = null;
|
||||||
|
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
|
||||||
|
cam = canvas.worldCamera;
|
||||||
|
|
||||||
|
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
|
||||||
|
Vector2 radius = background.sizeDelta / 2;
|
||||||
|
input = (eventData.position - position) / (radius * canvas.scaleFactor);
|
||||||
|
FormatInput();
|
||||||
|
HandleInput(input.magnitude, input.normalized, radius, cam);
|
||||||
|
handle.anchoredPosition = input * radius * handleRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||||
|
{
|
||||||
|
if (magnitude > deadZone)
|
||||||
|
{
|
||||||
|
if (magnitude > 1)
|
||||||
|
input = normalised;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
input = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FormatInput()
|
||||||
|
{
|
||||||
|
if (axisOptions == AxisOptions.Horizontal)
|
||||||
|
input = new Vector2(input.x, 0f);
|
||||||
|
else if (axisOptions == AxisOptions.Vertical)
|
||||||
|
input = new Vector2(0f, input.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float SnapFloat(float value, AxisOptions snapAxis)
|
||||||
|
{
|
||||||
|
if (value == 0)
|
||||||
|
return value;
|
||||||
|
|
||||||
|
if (axisOptions == AxisOptions.Both)
|
||||||
|
{
|
||||||
|
float angle = Vector2.Angle(input, Vector2.up);
|
||||||
|
if (snapAxis == AxisOptions.Horizontal)
|
||||||
|
{
|
||||||
|
if (angle < 22.5f || angle > 157.5f)
|
||||||
|
return 0;
|
||||||
|
else
|
||||||
|
return (value > 0) ? 1 : -1;
|
||||||
|
}
|
||||||
|
else if (snapAxis == AxisOptions.Vertical)
|
||||||
|
{
|
||||||
|
if (angle > 67.5f && angle < 112.5f)
|
||||||
|
return 0;
|
||||||
|
else
|
||||||
|
return (value > 0) ? 1 : -1;
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (value > 0)
|
||||||
|
return 1;
|
||||||
|
if (value < 0)
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
input = Vector2.zero;
|
||||||
|
handle.anchoredPosition = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
|
||||||
|
{
|
||||||
|
Vector2 localPoint = Vector2.zero;
|
||||||
|
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
|
||||||
|
{
|
||||||
|
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
|
||||||
|
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
|
||||||
|
}
|
||||||
|
return Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum AxisOptions { Both, Horizontal, Vertical }
|
11
Assets/Joystick Pack/Scripts/Base/Joystick.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b9fca4100a7477741b3973b4ff2c405f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Joystick Pack/Scripts/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8bf1b896f4e24d441975cb6f11f92e74
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
35
Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(DynamicJoystick))]
|
||||||
|
public class DynamicJoystickEditor : JoystickEditor
|
||||||
|
{
|
||||||
|
private SerializedProperty moveThreshold;
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (background != null)
|
||||||
|
{
|
||||||
|
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||||
|
backgroundRect.anchorMax = Vector2.zero;
|
||||||
|
backgroundRect.anchorMin = Vector2.zero;
|
||||||
|
backgroundRect.pivot = center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void DrawValues()
|
||||||
|
{
|
||||||
|
base.DrawValues();
|
||||||
|
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 52071c88a467b46438b3cbf159bf988b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(FloatingJoystick))]
|
||||||
|
public class FloatingJoystickEditor : JoystickEditor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (background != null)
|
||||||
|
{
|
||||||
|
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||||
|
backgroundRect.anchorMax = Vector2.zero;
|
||||||
|
backgroundRect.anchorMin = Vector2.zero;
|
||||||
|
backgroundRect.pivot = center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 614d06243900d764f9c50b4da2c950a3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
64
Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(Joystick), true)]
|
||||||
|
public class JoystickEditor : Editor
|
||||||
|
{
|
||||||
|
private SerializedProperty handleRange;
|
||||||
|
private SerializedProperty deadZone;
|
||||||
|
private SerializedProperty axisOptions;
|
||||||
|
private SerializedProperty snapX;
|
||||||
|
private SerializedProperty snapY;
|
||||||
|
protected SerializedProperty background;
|
||||||
|
private SerializedProperty handle;
|
||||||
|
|
||||||
|
protected Vector2 center = new Vector2(0.5f, 0.5f);
|
||||||
|
|
||||||
|
protected virtual void OnEnable()
|
||||||
|
{
|
||||||
|
handleRange = serializedObject.FindProperty("handleRange");
|
||||||
|
deadZone = serializedObject.FindProperty("deadZone");
|
||||||
|
axisOptions = serializedObject.FindProperty("axisOptions");
|
||||||
|
snapX = serializedObject.FindProperty("snapX");
|
||||||
|
snapY = serializedObject.FindProperty("snapY");
|
||||||
|
background = serializedObject.FindProperty("background");
|
||||||
|
handle = serializedObject.FindProperty("handle");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
DrawValues();
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
DrawComponents();
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
if(handle != null)
|
||||||
|
{
|
||||||
|
RectTransform handleRect = (RectTransform)handle.objectReferenceValue;
|
||||||
|
handleRect.anchorMax = center;
|
||||||
|
handleRect.anchorMin = center;
|
||||||
|
handleRect.pivot = center;
|
||||||
|
handleRect.anchoredPosition = Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void DrawValues()
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick."));
|
||||||
|
EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering."));
|
||||||
|
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
|
||||||
|
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
|
||||||
|
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void DrawComponents()
|
||||||
|
{
|
||||||
|
EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component."));
|
||||||
|
EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component."));
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4b2b0d911a01a64ebfca9918e2b90b4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(VariableJoystick))]
|
||||||
|
public class VariableJoystickEditor : JoystickEditor
|
||||||
|
{
|
||||||
|
private SerializedProperty moveThreshold;
|
||||||
|
private SerializedProperty joystickType;
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
||||||
|
joystickType = serializedObject.FindProperty("joystickType");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (background != null)
|
||||||
|
{
|
||||||
|
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||||
|
backgroundRect.pivot = center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void DrawValues()
|
||||||
|
{
|
||||||
|
base.DrawValues();
|
||||||
|
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
||||||
|
EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 58b5a2db95af76c4c9d4116a09ec3697
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
9
Assets/Joystick Pack/Scripts/Joysticks.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 30f674d88470a814e8648e216b61b9ef
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1513537874
|
||||||
|
licenseType: Store
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
41
Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class DynamicJoystick : Joystick
|
||||||
|
{
|
||||||
|
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
||||||
|
|
||||||
|
[SerializeField] private float moveThreshold = 1;
|
||||||
|
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
MoveThreshold = moveThreshold;
|
||||||
|
base.Start();
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||||
|
background.gameObject.SetActive(true);
|
||||||
|
base.OnPointerDown(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
base.OnPointerUp(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||||
|
{
|
||||||
|
if (magnitude > moveThreshold)
|
||||||
|
{
|
||||||
|
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
||||||
|
background.anchoredPosition += difference;
|
||||||
|
}
|
||||||
|
base.HandleInput(magnitude, normalised, radius, cam);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ba0d0e7a039f526499c356a3c5cd6d3f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FixedJoystick : Joystick
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
11
Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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26
Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class FloatingJoystick : Joystick
|
||||||
|
{
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||||
|
background.gameObject.SetActive(true);
|
||||||
|
base.OnPointerDown(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
base.OnPointerUp(eventData);
|
||||||
|
}
|
||||||
|
}
|
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63
Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class VariableJoystick : Joystick
|
||||||
|
{
|
||||||
|
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
||||||
|
|
||||||
|
[SerializeField] private float moveThreshold = 1;
|
||||||
|
[SerializeField] private JoystickType joystickType = JoystickType.Fixed;
|
||||||
|
|
||||||
|
private Vector2 fixedPosition = Vector2.zero;
|
||||||
|
|
||||||
|
public void SetMode(JoystickType joystickType)
|
||||||
|
{
|
||||||
|
this.joystickType = joystickType;
|
||||||
|
if(joystickType == JoystickType.Fixed)
|
||||||
|
{
|
||||||
|
background.anchoredPosition = fixedPosition;
|
||||||
|
background.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
fixedPosition = background.anchoredPosition;
|
||||||
|
SetMode(joystickType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if(joystickType != JoystickType.Fixed)
|
||||||
|
{
|
||||||
|
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||||
|
background.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
base.OnPointerDown(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if(joystickType != JoystickType.Fixed)
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
base.OnPointerUp(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||||
|
{
|
||||||
|
if (joystickType == JoystickType.Dynamic && magnitude > moveThreshold)
|
||||||
|
{
|
||||||
|
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
||||||
|
background.anchoredPosition += difference;
|
||||||
|
}
|
||||||
|
base.HandleInput(magnitude, normalised, radius, cam);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum JoystickType { Fixed, Floating, Dynamic }
|
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Assets/Plugins.meta
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