using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ACM : Anim { public Button CLoseButton; public Button GoogleBtn; public Button FaceButton; public Button YonghuxieyiButton; public Toggle LoginToggle; // Start is called before the first frame update void Start() { this.gameObject.SetActive(false); GoogleBtn.onClick.AddListener(() => { BTnmove(GoogleBtn.gameObject); ToMainScene(); }); FaceButton.onClick.AddListener(() => { BTnmove(FaceButton.gameObject); ToMainScene(); }); YonghuxieyiButton.onClick.AddListener((() => { BTnmove(YonghuxieyiButton.gameObject); LoginToggle.isOn= true; })); } void ToMainScene() { if (LoginToggle.isOn) { SceneManager.LoadScene(1); } } // Update is called once per frame void Update() { } }