Using pre-set license Built from '2022.3/china_unity/release' branch; Version is '2022.3.51f1c1 (e9648b0586b8) revision 15295627'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22621) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 15734 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\unity\2022.3.51f1c1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath C:/Users/A1891/Desktop/wuxianshengcong -logFile Logs/AssetImportWorker2.log -srvPort 64219 Successfully changed project path to: C:/Users/A1891/Desktop/wuxianshengcong C:/Users/A1891/Desktop/wuxianshengcong [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [12852] Target information: Player connection [12852] * "[IP] 192.168.220.1 [Port] 0 [Flags] 2 [Guid] 204363715 [EditorId] 204363715 [Version] 1048832 [Id] WindowsEditor(7,sugar) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [12852] * "[IP] 192.168.15.1 [Port] 0 [Flags] 2 [Guid] 204363715 [EditorId] 204363715 [Version] 1048832 [Id] WindowsEditor(7,sugar) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [12852] * "[IP] 192.168.31.226 [Port] 0 [Flags] 2 [Guid] 204363715 [EditorId] 204363715 [Version] 1048832 [Id] WindowsEditor(7,sugar) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [12852] Host joined multi-casting on [225.0.0.222:54997]... Player connection [12852] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers. Refreshing native plugins compatible for Editor in 64.89 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.51f1c1 (e9648b0586b8) [Subsystems] Discovering subsystems at path D:/unity/2022.3.51f1c1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/A1891/Desktop/wuxianshengcong/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon(TM) Graphics (ID=0x1636) Vendor: ATI VRAM: 7867 MB Driver: 27.20.11028.10001 Initialize mono Mono path[0] = 'D:/unity/2022.3.51f1c1/Editor/Data/Managed' Mono path[1] = 'D:/unity/2022.3.51f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/unity/2022.3.51f1c1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56628 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/unity/2022.3.51f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/unity/2022.3.51f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/unity/2022.3.51f1c1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: D:/unity/2022.3.51f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.025683 seconds. - Loaded All Assemblies, in 0.608 seconds Native extension for WindowsStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 475 ms Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.014 seconds Domain Reload Profiling: 1611ms BeginReloadAssembly (210ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (104ms) LoadAllAssembliesAndSetupDomain (229ms) LoadAssemblies (205ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (221ms) TypeCache.Refresh (219ms) TypeCache.ScanAssembly (199ms) ScanForSourceGeneratedMonoScriptInfo (1ms) ResolveRequiredComponents (1ms) FinalizeReload (1014ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (947ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (626ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (4ms) ProcessInitializeOnLoadAttributes (221ms) ProcessInitializeOnLoadMethodAttributes (90ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Caller must complete domain reload Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.563 seconds Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.361 seconds Domain Reload Profiling: 2890ms BeginReloadAssembly (267ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (50ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (113ms) LoadAllAssembliesAndSetupDomain (1085ms) LoadAssemblies (912ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (339ms) TypeCache.Refresh (289ms) TypeCache.ScanAssembly (259ms) ScanForSourceGeneratedMonoScriptInfo (39ms) ResolveRequiredComponents (10ms) FinalizeReload (1362ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1050ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (110ms) SetLoadedEditorAssemblies (16ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (282ms) ProcessInitializeOnLoadAttributes (572ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (25ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Refreshing native plugins compatible for Editor in 21.09 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 4074 Unused Serialized files (Serialized files now loaded: 0) Unloading 35 unused Assets / (57.7 KB). Loaded Objects now: 4547. Memory consumption went from 149.1 MB to 149.1 MB. Total: 4.204900 ms (FindLiveObjects: 0.587500 ms CreateObjectMapping: 0.302500 ms MarkObjects: 3.187200 ms DeleteObjects: 0.125300 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> Editor requested this worker to shutdown with reason: Scaling down because of idle timeout TcpMessagingSession - receive error: operation aborted. errorcode: 995, details: 由于线程退出或应用程序请求,已中止 I/O 操作。 AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0