wuxianshengcong/Assets/Scripts/ACM.cs
2024-12-30 10:39:09 +08:00

54 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ACM : Anim
{
public Button CLoseButton;
public Button GoogleBtn;
public Button FaceButton;
public Button YonghuxieyiButton;
public Toggle LoginToggle;
// Start is called before the first frame update
void Start()
{
this.gameObject.SetActive(false);
GoogleBtn.onClick.AddListener(() =>
{
BTnmove(GoogleBtn.gameObject);
ToMainScene();
});
FaceButton.onClick.AddListener(() =>
{
BTnmove(FaceButton.gameObject);
ToMainScene();
});
YonghuxieyiButton.onClick.AddListener((() =>
{
BTnmove(YonghuxieyiButton.gameObject);
LoginToggle.isOn= true;
}));
}
void ToMainScene()
{
if (LoginToggle.isOn)
{
SceneManager.LoadScene(1);
}
}
// Update is called once per frame
void Update()
{
}
}