wuxianshengcong/Assets/Scripts/Main.cs
2024-12-30 10:39:09 +08:00

85 lines
1.9 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Main : Anim
{
[Header("主页面个人细节")]
public Image avater;
public Text detail1;
public Text detail2;
public Text detail3;
public Text Bplevel;
[Header("主页面按钮")]
public Button Honorbtn;
public Button Firendbtn;
public Button Packbtn;
public Button Achbtn;
public Button Actbtn;
public Button BPbtn;
public Button Taskbtn;
public GameObject Top;
public GameObject left;
public GameObject right;
void Start()
{
movechild();
Invoke("Backchild", 0.5f);
Honorbtn.onClick.AddListener(() =>
{
BTnmove(Honorbtn.gameObject);
});
Firendbtn.onClick.AddListener(() =>
{
BTnmove(Firendbtn.gameObject);
});
Packbtn.onClick.AddListener(() =>
{
BTnmove(Packbtn.gameObject);
});
Achbtn.onClick.AddListener(() =>
{
BTnmove(Achbtn.gameObject);
});
Actbtn.onClick.AddListener(() =>
{
BTnmove(Actbtn.gameObject);
});
BPbtn.onClick.AddListener(() =>
{
BTnmove(BPbtn.gameObject);
});
Taskbtn.onClick.AddListener(() =>
{
BTnmove(Taskbtn.gameObject);
});
}
public void movechild()
{
Top.transform.localPosition = new Vector3(0, 292, 0);
left.transform.localPosition = new Vector3(686, 0, 0);
right.transform.localPosition = new Vector3(-300, 0, 0);
}
public void Backchild()
{
MoveToOriginBy(Top);
MoveToOriginBy(left);
MoveToOriginBy(right);
}
// Update is called once per frame
void Update()
{
}
}