1.8 KiB
Simple single Sprite actor and rig
This sample shows a simple single Sprite rigged actor, which was imported with the PSD Importer package. The Project and Assets can be found in the following location (the version number folder may differ):
Sample project location in the Project window (for 2D Animation 9.0).
Open the Asset Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Sprites/Boris.psd
in the Skinning Editor module to examine how the Sprite is rigged.
The _Simple
Scene shows how the Asset is used in a Scene when it is animated with animation that deforms its Sprite mesh.
Follow the steps below to reconstruct this _Simple
sample Scene:
-
Create a new Scene, and create one empty GameObject and name it 'Root'.
-
Drag the 'Boris' psd file into the scene and attach it to the Root GameObject as its child.
-
Add an Animator component to the 'Root' GameObject.
-
Locate the Root Animator Controller Asset in
Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Animation/Animator/Root.controller
. Assign this Asset to the Animator component's Controller property. -
Add an Animator component to the 'Boris' GameObject. Locate the Boris Animator Controller Asset in
Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Animation/Animator/Boris.controller
and assign this Asset to the Animator’s Controller property.