28 lines
1.8 KiB
Markdown
28 lines
1.8 KiB
Markdown
# Simple single Sprite actor and rig
|
||
|
||
This sample shows a simple single Sprite rigged actor, which was imported with the [PSD Importer](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@latest) package. The Project and Assets can be found in the following location (the version number folder may differ):
|
||
|
||
![](images/2D-animation-samples-simple-import.png)<br/>Sample project location in the Project window (for 2D Animation 9.0).
|
||
|
||
Open the Asset `Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Sprites/Boris.psd` in the [Skinning Editor](SkinningEditor.md) module to examine how the Sprite is rigged.
|
||
|
||
![](images/2D-animation-samples-simple-skinning-module.png)
|
||
|
||
The `_Simple` Scene shows how the Asset is used in a Scene when it is animated with animation that [deforms](SpriteSkin.md) its Sprite mesh.
|
||
|
||
![](images/2D-animation-samples-simple-animation.png)
|
||
|
||
![](images/2D-animation-samples-simple-deformed.png)
|
||
|
||
Follow the steps below to reconstruct this `_Simple` sample Scene:
|
||
|
||
1. Create a new Scene, and create one empty GameObject and name it 'Root'.
|
||
|
||
2. Drag the 'Boris' psd file into the scene and attach it to the Root GameObject as its child.
|
||
|
||
3. Add an [Animator component](https://docs.unity3d.com/Manual/class-Animator.html) to the 'Root' GameObject.
|
||
|
||
4. Locate the Root [Animator Controller Asset](https://docs.unity3d.com/Manual/Animator.html) in `Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Animation/Animator/Root.controller`. Assign this Asset to the Animator component's **Controller** property.
|
||
|
||
5. Add an Animator component to the 'Boris' GameObject. Locate the Boris [Animator Controller Asset](https://docs.unity3d.com/Manual/Animator.html) in `Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Animation/Animator/Boris.controller` and assign this Asset to the Animator’s **Controller** property.
|