wuxianshengcong/Library/PackageCache/com.unity.2d.animation@9.1.2/Documentation~/ex-single-skinned-sprite.md
2025-01-02 14:50:41 +08:00

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Single Sprite rig with bone branching

This sample project is a slightly more complex example of a single Sprite rig similar to the Simple project, but with bone branching instead of a single branch rig. The Sprite was imported with the PSD Importer package.

The Project and Assets can be found in the following location (the version number folder may differ):

Open the Asset Assets/Samples/2D Animation/[X.Y.Z]/Samples/2 Single Skinned Sprite/Sprites/Plunkah.psd in the Skinning Editor module to examine how the Sprite is rigged.

The _Single Skinned Sprite sample Scene show how the Asset is used in a Scene when it is animated with animation that deforms its Sprite mesh.

Follow the steps below to reconstruct the _Single Skinned Sprite sample Scene:

  1. Create a new Scene, and drag the 'Plunkah' psd file into the scene.

  2. Add the Animator component to the 'Plunkah' GameObject. Locate the Plunkah Animator Controller Asset in Assets/Samples/2D Animation/[X.Y.Z]/Samples/2 Single Skinned Sprite/Animation/Plunkah.controller and assign this Asset to the Animators Controller property.