wuxianshengcong/Library/PackageCache/com.unity.2d.animation@9.1.2/Runtime/SpriteSkin.cs
2025-01-02 14:50:41 +08:00

842 lines
32 KiB
C#

#pragma warning disable 0168 // variable declared but not used.
using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using UnityEngine.U2D.Common;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Profiling;
using UnityEngine.Rendering;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.U2D.Animation
{
/// <summary>
/// Represents vertex position.
/// </summary>
internal struct PositionVertex
{
/// <summary>
/// Vertex position.
/// </summary>
public Vector3 position;
}
/// <summary>
/// Represents vertex position and tangent.
/// </summary>
internal struct PositionTangentVertex
{
/// <summary>
/// Vertex position.
/// </summary>
public Vector3 position;
/// <summary>
/// Vertex tangent.
/// </summary>
public Vector4 tangent;
}
/// <summary>
/// Deforms the Sprite that is currently assigned to the SpriteRenderer in the same GameObject.
/// </summary>
[Preserve]
[ExecuteInEditMode]
[DefaultExecutionOrder(-1)]
[DisallowMultipleComponent]
[RequireComponent(typeof(SpriteRenderer))]
[AddComponentMenu("2D Animation/Sprite Skin")]
[IconAttribute(IconUtility.IconPath + "Animation.SpriteSkin.png")]
[MovedFrom("UnityEngine.U2D.Experimental.Animation")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0/manual/SpriteSkin.html")]
public sealed class SpriteSkin : MonoBehaviour, IPreviewable, ISerializationCallbackReceiver
{
static class Profiling
{
public static readonly ProfilerMarker cacheCurrentSprite = new ProfilerMarker("SpriteSkin.CacheCurrentSprite");
public static readonly ProfilerMarker cacheHierarchy = new ProfilerMarker("SpriteSkin.CacheHierarchy");
public static readonly ProfilerMarker getSpriteBonesTransformFromGuid = new ProfilerMarker("SpriteSkin.GetSpriteBoneTransformsFromGuid");
public static readonly ProfilerMarker getSpriteBonesTransformFromPath = new ProfilerMarker("SpriteSkin.GetSpriteBoneTransformsFromPath");
}
struct TransformData
{
public string fullName;
public Transform transform;
}
[SerializeField]
Transform m_RootBone;
[SerializeField]
Transform[] m_BoneTransforms = new Transform[0];
[SerializeField]
Bounds m_Bounds;
[SerializeField]
bool m_AlwaysUpdate = true;
[SerializeField]
bool m_AutoRebind = false;
// The deformed m_SpriteVertices stores all 'HOT' channels only in single-stream and essentially depends on Sprite Asset data.
// The order of storage if present is POSITION, NORMALS, TANGENTS.
NativeByteArray m_DeformedVertices;
int m_CurrentDeformVerticesLength = 0;
SpriteRenderer m_SpriteRenderer;
int m_CurrentDeformSprite = 0;
bool m_ForceSkinning;
bool m_IsValid = false;
int m_TransformsHash = 0;
int m_TransformId;
NativeArray<int> m_BoneTransformId;
int m_RootBoneTransformId;
NativeCustomSlice<Vector2> m_SpriteUVs;
NativeCustomSlice<Vector3> m_SpriteVertices;
NativeCustomSlice<Vector4> m_SpriteTangents;
NativeCustomSlice<BoneWeight> m_SpriteBoneWeights;
NativeCustomSlice<Matrix4x4> m_SpriteBindPoses;
NativeCustomSlice<int> m_BoneTransformIdNativeSlice;
bool m_SpriteHasTangents;
int m_SpriteVertexStreamSize;
int m_SpriteVertexCount;
int m_SpriteTangentVertexOffset;
int m_DataIndex = -1;
bool m_BoneCacheUpdateToDate = false;
Dictionary<int, List<TransformData>> m_HierarchyCache = new Dictionary<int, List<TransformData>>();
internal Sprite sprite => m_SpriteRenderer != null ? m_SpriteRenderer.sprite : null;
internal SpriteRenderer spriteRenderer => m_SpriteRenderer;
internal NativeCustomSlice<BoneWeight> spriteBoneWeights => m_SpriteBoneWeights;
/// <summary>
/// Gets the index of the SpriteSkin in the SpriteSkinComposite.
/// </summary>
internal int dataIndex => m_DataIndex;
/// <summary>
/// Get and set the Auto Rebind property.
/// When enabled, Sprite Skin attempts to automatically locate the Transform that is needed for the current Sprite assigned to the Sprite Renderer.
/// </summary>
public bool autoRebind
{
get => m_AutoRebind;
set
{
m_AutoRebind = value;
if (isActiveAndEnabled)
{
CacheHierarchy();
CacheCurrentSprite(m_AutoRebind);
}
}
}
/// <summary>
/// Returns the Transform Components that is used for deformation.
/// Do not modify elements of the returned array.
/// </summary>
/// <returns>An array of Transform Components.</returns>
public Transform[] boneTransforms
{
get => m_BoneTransforms;
internal set
{
m_BoneTransforms = value;
CacheValidFlag();
if(isActiveAndEnabled)
OnBoneTransformChanged();
}
}
/// <summary>
/// Returns the Transform Component that represents the root bone for deformation.
/// </summary>
/// <returns>A Transform Component.</returns>
public Transform rootBone
{
get => m_RootBone;
internal set
{
m_RootBone = value;
CacheValidFlag();
if (isActiveAndEnabled)
{
CacheHierarchy();
OnRootBoneTransformChanged();
}
}
}
internal Bounds bounds
{
get => m_Bounds;
set => m_Bounds = value;
}
/// <summary>
/// Determines if the SpriteSkin executes even if the associated
/// SpriteRenderer has been culled from view.
/// </summary>
public bool alwaysUpdate
{
get => m_AlwaysUpdate;
set => m_AlwaysUpdate = value;
}
internal bool isValid => this.Validate() == SpriteSkinValidationResult.Ready;
#if UNITY_EDITOR
internal static Events.UnityEvent onDrawGizmos = new Events.UnityEvent();
void OnDrawGizmos()
{ onDrawGizmos.Invoke(); }
internal bool ignoreNextSpriteChange
{
get;
set;
} = true;
#endif
int GetSpriteInstanceID()
{
return sprite != null ? sprite.GetInstanceID() : 0;
}
internal void Awake()
{
m_SpriteRenderer = GetComponent<SpriteRenderer>();
}
void OnEnable()
{
Awake();
m_TransformsHash = 0;
CacheCurrentSprite(false);
if (m_HierarchyCache.Count == 0)
CacheHierarchy();
OnEnableBatch();
}
void OnEnableBatch()
{
m_TransformId = gameObject.transform.GetInstanceID();
UpdateSpriteDeform();
CacheBoneTransformIds(true);
SpriteSkinComposite.instance.AddSpriteSkin(this);
}
void OnResetBatch()
{
CacheBoneTransformIds(true);
SpriteSkinComposite.instance.CopyToSpriteSkinData(this);
}
void OnDisableBatch()
{
RemoveTransformFromSpriteSkinComposite();
SpriteSkinComposite.instance.RemoveSpriteSkin(this);
}
void OnBoneTransformChanged()
{
CacheBoneTransformIds(true);
}
void OnRootBoneTransformChanged()
{
CacheBoneTransformIds(true);
}
/// <summary>
/// Called before object is serialized.
/// </summary>
public void OnBeforeSerialize()
{
OnBeforeSerializeBatch();
}
/// <summary>
/// Called after object is deserialized.
/// </summary>
public void OnAfterDeserialize()
{
OnAfterSerializeBatch();
}
void OnBeforeSerializeBatch() {}
void OnAfterSerializeBatch()
{
#if UNITY_EDITOR
m_BoneCacheUpdateToDate = false;
#endif
}
internal void OnEditorEnable()
{
Awake();
}
void CacheValidFlag()
{
m_IsValid = isValid;
if(!m_IsValid)
DeactivateSkinning();
}
internal bool BatchValidate()
{
CacheBoneTransformIds();
CacheCurrentSprite(m_AutoRebind);
var hasSprite = m_CurrentDeformSprite != 0;
return (m_IsValid && hasSprite && spriteRenderer.enabled && (alwaysUpdate || spriteRenderer.isVisible));
}
void Reset()
{
Awake();
if (isActiveAndEnabled)
{
CacheValidFlag();
OnResetBatch();
}
}
void CacheBoneTransformIds(bool forceUpdate = false)
{
if (!m_BoneCacheUpdateToDate || forceUpdate)
{
SpriteSkinComposite.instance.RemoveTransformById(m_RootBoneTransformId);
if (rootBone != null)
{
m_RootBoneTransformId = rootBone.GetInstanceID();
if (enabled)
SpriteSkinComposite.instance.AddSpriteSkinRootBoneTransform(this);
}
else
m_RootBoneTransformId = 0;
if (boneTransforms != null)
{
var boneCount = 0;
for (var i = 0; i < boneTransforms.Length; ++i)
{
if (boneTransforms[i] != null)
++boneCount;
}
if (m_BoneTransformId.IsCreated)
{
for (var i = 0; i < m_BoneTransformId.Length; ++i)
SpriteSkinComposite.instance.RemoveTransformById(m_BoneTransformId[i]);
NativeArrayHelpers.ResizeIfNeeded(ref m_BoneTransformId, boneCount);
}
else
{
m_BoneTransformId = new NativeArray<int>(boneCount, Allocator.Persistent);
}
m_BoneTransformIdNativeSlice = new NativeCustomSlice<int>(m_BoneTransformId);
for (int i = 0, j = 0; i < boneTransforms.Length; ++i)
{
if (boneTransforms[i] != null)
{
m_BoneTransformId[j] = boneTransforms[i].GetInstanceID();
++j;
}
}
if (enabled)
{
SpriteSkinComposite.instance.AddSpriteSkinBoneTransform(this);
}
}
else
{
if (m_BoneTransformId.IsCreated)
NativeArrayHelpers.ResizeIfNeeded(ref m_BoneTransformId, 0);
else
m_BoneTransformId = new NativeArray<int>(0, Allocator.Persistent);
}
CacheValidFlag();
m_BoneCacheUpdateToDate = true;
SpriteSkinComposite.instance.CopyToSpriteSkinData(this);
}
}
void RemoveTransformFromSpriteSkinComposite()
{
if (m_BoneTransformId.IsCreated)
{
for (var i = 0; i < m_BoneTransformId.Length; ++i)
SpriteSkinComposite.instance.RemoveTransformById(m_BoneTransformId[i]);
m_BoneTransformId.Dispose();
}
SpriteSkinComposite.instance.RemoveTransformById(m_RootBoneTransformId);
m_RootBoneTransformId = -1;
m_BoneCacheUpdateToDate = false;
}
internal NativeByteArray GetDeformedVertices(int spriteVertexCount)
{
if (sprite != null)
{
if (m_CurrentDeformVerticesLength != spriteVertexCount)
{
m_TransformsHash = 0;
m_CurrentDeformVerticesLength = spriteVertexCount;
}
}
else
{
m_CurrentDeformVerticesLength = 0;
}
m_DeformedVertices = BufferManager.instance.GetBuffer(GetInstanceID(), m_CurrentDeformVerticesLength);
return m_DeformedVertices;
}
/// <summary>
/// Returns whether this SpriteSkin has currently deformed vertices.
/// </summary>
/// <returns>Returns true if this SpriteSkin has currently deformed vertices. Returns false otherwise.</returns>
public bool HasCurrentDeformedVertices()
{
if (!m_IsValid)
return false;
return m_DataIndex >= 0 && SpriteSkinComposite.instance.HasDeformableBufferForSprite(m_DataIndex);
}
/// <summary>
/// Gets a byte array to the currently deformed vertices for this SpriteSkin.
/// </summary>
/// <returns>Returns a reference to the currently deformed vertices. This is valid only for this calling frame.</returns>
/// <exception cref="InvalidOperationException">
/// Thrown when there are no currently deformed vertices.
/// HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
/// </exception>
internal NativeArray<byte> GetCurrentDeformedVertices()
{
if (!m_IsValid)
throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
if (m_DataIndex < 0)
{
throw new InvalidOperationException("There are no currently deformed vertices.");
}
return SpriteSkinComposite.instance.GetDeformableBufferForSprite(m_DataIndex);
}
/// <summary>
/// Gets an array of currently deformed position vertices for this SpriteSkin.
/// </summary>
/// <returns>Returns a reference to the currently deformed vertices. This is valid only for this calling frame.</returns>
/// <exception cref="InvalidOperationException">
/// Thrown when there are no currently deformed vertices or if the deformed vertices does not contain only
/// position data. HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
/// </exception>
internal NativeSlice<PositionVertex> GetCurrentDeformedVertexPositions()
{
if (!m_IsValid)
throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
if (sprite.HasVertexAttribute(VertexAttribute.Tangent))
throw new InvalidOperationException("This SpriteSkin has deformed tangents");
if (!sprite.HasVertexAttribute(VertexAttribute.Position))
throw new InvalidOperationException("This SpriteSkin does not have deformed positions.");
var deformedBuffer = GetCurrentDeformedVertices();
return deformedBuffer.Slice().SliceConvert<PositionVertex>();
}
/// <summary>
/// Gets an array of currently deformed position and tangent vertices for this SpriteSkin.
/// </summary>
/// <returns>
/// Returns a reference to the currently deformed position and tangent vertices. This is valid only for this calling frame.
/// </returns>
/// <exception cref="InvalidOperationException">
/// Thrown when there are no currently deformed vertices or if the deformed vertices does not contain only
/// position and tangent data. HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
/// </exception>
internal NativeSlice<PositionTangentVertex> GetCurrentDeformedVertexPositionsAndTangents()
{
if (!m_IsValid)
throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
if (!sprite.HasVertexAttribute(VertexAttribute.Tangent))
throw new InvalidOperationException("This SpriteSkin does not have deformed tangents");
if (!sprite.HasVertexAttribute(VertexAttribute.Position))
throw new InvalidOperationException("This SpriteSkin does not have deformed positions.");
var deformedBuffer = GetCurrentDeformedVertices();
return deformedBuffer.Slice().SliceConvert<PositionTangentVertex>();
}
/// <summary>
/// Gets an enumerable to iterate through all deformed vertex positions of this SpriteSkin.
/// </summary>
/// <returns>Returns an IEnumerable to deformed vertex positions.</returns>
/// <exception cref="InvalidOperationException">
/// Thrown when there is no vertex positions or deformed vertices.
/// HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
/// </exception>
public IEnumerable<Vector3> GetDeformedVertexPositionData()
{
if (!m_IsValid)
throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
var hasPosition = sprite.HasVertexAttribute(VertexAttribute.Position);
if (!hasPosition)
throw new InvalidOperationException("Sprite does not have vertex position data.");
var rawBuffer = GetCurrentDeformedVertices();
var rawSlice = rawBuffer.Slice(sprite.GetVertexStreamOffset(VertexAttribute.Position));
return new NativeCustomSliceEnumerator<Vector3>(rawSlice, sprite.GetVertexCount(), sprite.GetVertexStreamSize());
}
/// <summary>
/// Gets an enumerable to iterate through all deformed vertex tangents of this SpriteSkin.
/// </summary>
/// <returns>Returns an IEnumerable to deformed vertex tangents.</returns>
/// <exception cref="InvalidOperationException">
/// Thrown when there is no vertex tangents or deformed vertices.
/// HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
/// </exception>
public IEnumerable<Vector4> GetDeformedVertexTangentData()
{
if (!m_IsValid)
throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
var hasTangent = sprite.HasVertexAttribute(VertexAttribute.Tangent);
if (!hasTangent)
throw new InvalidOperationException("Sprite does not have vertex tangent data.");
var rawBuffer = GetCurrentDeformedVertices();
var rawSlice = rawBuffer.Slice(sprite.GetVertexStreamOffset(VertexAttribute.Tangent));
return new NativeCustomSliceEnumerator<Vector4>(rawSlice, sprite.GetVertexCount(), sprite.GetVertexStreamSize());
}
void OnDisable()
{
DeactivateSkinning();
BufferManager.instance.ReturnBuffer(GetInstanceID());
OnDisableBatch();
}
/// <summary>
/// Used by the animation clip preview window.
/// Recommended to not use outside of this purpose.
/// </summary>
public void OnPreviewUpdate()
{
#if UNITY_EDITOR
if(IsInGUIUpdateLoop())
Deform();
#endif
}
static bool IsInGUIUpdateLoop() => Event.current != null;
void Deform()
{
CacheCurrentSprite(m_AutoRebind);
if (isValid && isActiveAndEnabled && (this.alwaysUpdate || this.spriteRenderer.isVisible))
{
var transformHash = SpriteSkinUtility.CalculateTransformHash(this);
var spriteVertexCount = sprite.GetVertexStreamSize() * sprite.GetVertexCount();
if (spriteVertexCount > 0 && m_TransformsHash != transformHash)
{
var inputVertices = GetDeformedVertices(spriteVertexCount);
SpriteSkinUtility.Deform(sprite, gameObject.transform.worldToLocalMatrix, boneTransforms, inputVertices.array);
SpriteSkinUtility.UpdateBounds(this, inputVertices.array);
InternalEngineBridge.SetDeformableBuffer(spriteRenderer, inputVertices.array);
m_TransformsHash = transformHash;
m_CurrentDeformSprite = GetSpriteInstanceID();
}
}
else if(!InternalEngineBridge.IsUsingDeformableBuffer(spriteRenderer, IntPtr.Zero))
{
DeactivateSkinning();
}
}
void CacheCurrentSprite(bool rebind)
{
if (m_CurrentDeformSprite != GetSpriteInstanceID())
{
using (Profiling.cacheCurrentSprite.Auto())
{
DeactivateSkinning();
m_CurrentDeformSprite = GetSpriteInstanceID();
if (rebind && m_CurrentDeformSprite > 0 && rootBone != null)
{
if (!GetSpriteBonesTransforms(this, out var transforms))
Debug.LogWarning($"Rebind failed for {name}. Could not find all bones required by the Sprite: {sprite.name}.");
boneTransforms = transforms;
}
UpdateSpriteDeform();
CacheValidFlag();
m_TransformsHash = 0;
}
}
}
void UpdateSpriteDeform()
{
if (sprite == null)
{
m_SpriteUVs = NativeCustomSlice<Vector2>.Default();
m_SpriteVertices = NativeCustomSlice<Vector3>.Default();
m_SpriteTangents = NativeCustomSlice<Vector4>.Default();
m_SpriteBoneWeights = NativeCustomSlice<BoneWeight>.Default();
m_SpriteBindPoses = NativeCustomSlice<Matrix4x4>.Default();
m_SpriteHasTangents = false;
m_SpriteVertexStreamSize = 0;
m_SpriteVertexCount = 0;
m_SpriteTangentVertexOffset = 0;
}
else
{
m_SpriteUVs = new NativeCustomSlice<Vector2>(sprite.GetVertexAttribute<Vector2>(VertexAttribute.TexCoord0));
m_SpriteVertices = new NativeCustomSlice<Vector3>(sprite.GetVertexAttribute<Vector3>(VertexAttribute.Position));
m_SpriteTangents = new NativeCustomSlice<Vector4>(sprite.GetVertexAttribute<Vector4>(VertexAttribute.Tangent));
m_SpriteBoneWeights = new NativeCustomSlice<BoneWeight>(sprite.GetVertexAttribute<BoneWeight>(VertexAttribute.BlendWeight));
m_SpriteBindPoses = new NativeCustomSlice<Matrix4x4>(sprite.GetBindPoses());
m_SpriteHasTangents = sprite.HasVertexAttribute(VertexAttribute.Tangent);
m_SpriteVertexStreamSize = sprite.GetVertexStreamSize();
m_SpriteVertexCount = sprite.GetVertexCount();
m_SpriteTangentVertexOffset = sprite.GetVertexStreamOffset(VertexAttribute.Tangent);
}
SpriteSkinComposite.instance.CopyToSpriteSkinData(this);
}
internal void CopyToSpriteSkinData(ref SpriteSkinData data, int spriteSkinIndex)
{
CacheBoneTransformIds();
CacheCurrentSprite(m_AutoRebind);
data.vertices = m_SpriteVertices;
data.boneWeights = m_SpriteBoneWeights;
data.bindPoses = m_SpriteBindPoses;
data.tangents = m_SpriteTangents;
data.hasTangents = m_SpriteHasTangents;
data.spriteVertexStreamSize = m_SpriteVertexStreamSize;
data.spriteVertexCount = m_SpriteVertexCount;
data.tangentVertexOffset = m_SpriteTangentVertexOffset;
data.transformId = m_TransformId;
data.boneTransformId = m_BoneTransformIdNativeSlice;
m_DataIndex = spriteSkinIndex;
}
internal bool NeedUpdateCompositeCache()
{
unsafe
{
var iptr = new IntPtr(sprite.GetVertexAttribute<Vector2>(VertexAttribute.TexCoord0).GetUnsafeReadOnlyPtr());
var rs = m_SpriteUVs.data != iptr;
if (rs)
{
UpdateSpriteDeform();
}
return rs;
}
}
void CacheHierarchy()
{
using (Profiling.cacheHierarchy.Auto())
{
m_HierarchyCache.Clear();
if (rootBone == null || !m_AutoRebind)
return;
var boneCount = CountChildren(rootBone);
m_HierarchyCache.EnsureCapacity(boneCount + 1);
CacheChildren(rootBone, m_HierarchyCache);
foreach (var entry in m_HierarchyCache)
{
if (entry.Value.Count == 1)
continue;
var count = entry.Value.Count;
for (var i = 0; i < count; ++i)
{
var transformEntry = entry.Value[i];
transformEntry.fullName = GenerateTransformPath(rootBone, transformEntry.transform);
entry.Value[i] = transformEntry;
}
}
}
}
static void CacheChildren(Transform current, Dictionary<int, List<TransformData>> cache)
{
var nameHash = current.name.GetHashCode();
var entry = new TransformData()
{
fullName = String.Empty,
transform = current
};
if (cache.ContainsKey(nameHash))
cache[nameHash].Add(entry);
else
cache.Add(nameHash, new List<TransformData>(1) { entry });
for (var i = 0; i < current.childCount; ++i)
CacheChildren(current.GetChild(i), cache);
}
static string GenerateTransformPath(Transform rootBone, Transform child)
{
var path = child.name;
if (child == rootBone)
return path;
var parent = child.parent;
do
{
path = parent.name + "/" + path;
parent = parent.parent;
}
while (parent != rootBone && parent != null);
return path;
}
internal static bool GetSpriteBonesTransforms(SpriteSkin spriteSkin, out Transform[] outTransform)
{
var rootBone = spriteSkin.rootBone;
var spriteBones = spriteSkin.sprite.GetBones();
if(rootBone == null)
throw new ArgumentException("rootBone parameter cannot be null");
if(spriteBones == null)
throw new ArgumentException("spriteBones parameter cannot be null");
outTransform = new Transform[spriteBones.Length];
var boneObjects = rootBone.GetComponentsInChildren<Bone>();
if (boneObjects != null && boneObjects.Length >= spriteBones.Length)
{
using (Profiling.getSpriteBonesTransformFromGuid.Auto())
{
var i = 0;
for (; i < spriteBones.Length; ++i)
{
var boneHash = spriteBones[i].guid;
var boneTransform = Array.Find(boneObjects, x => (x.guid == boneHash));
if (boneTransform == null)
break;
outTransform[i] = boneTransform.transform;
}
if (i >= spriteBones.Length)
return true;
}
}
var hierarchyCache = spriteSkin.m_HierarchyCache;
if (hierarchyCache.Count == 0)
spriteSkin.CacheHierarchy();
// If unable to successfully map via guid, fall back to path
return GetSpriteBonesTransformFromPath(spriteBones, hierarchyCache, outTransform);
}
static bool GetSpriteBonesTransformFromPath(SpriteBone[] spriteBones, Dictionary<int, List<TransformData>> hierarchyCache, Transform[] outNewBoneTransform)
{
using (Profiling.getSpriteBonesTransformFromPath.Auto())
{
string[] bonePath = null;
var foundBones = true;
for (var i = 0; i < spriteBones.Length; ++i)
{
var nameHash = spriteBones[i].name.GetHashCode();
if (!hierarchyCache.TryGetValue(nameHash, out var children))
{
outNewBoneTransform[i] = null;
foundBones = false;
continue;
}
if (children.Count == 1)
outNewBoneTransform[i] = children[0].transform;
else
{
if (bonePath == null)
bonePath = new string[spriteBones.Length];
if (bonePath[i] == null)
CalculateBoneTransformsPath(i, spriteBones, bonePath);
var m = 0;
for (; m < children.Count; ++m)
{
if (children[m].fullName.Contains(bonePath[i]))
{
outNewBoneTransform[i] = children[m].transform;
break;
}
}
if (m >= children.Count)
{
outNewBoneTransform[i] = null;
foundBones = false;
}
}
}
return foundBones;
}
}
static void CalculateBoneTransformsPath(int index, SpriteBone[] spriteBones, string[] paths)
{
var spriteBone = spriteBones[index];
var parentId = spriteBone.parentId;
var bonePath = spriteBone.name;
if (parentId != -1)
{
if (paths[parentId] == null)
CalculateBoneTransformsPath(spriteBone.parentId, spriteBones, paths);
paths[index] = $"{paths[parentId]}/{bonePath}";
}
else
paths[index] = bonePath;
}
internal void DeactivateSkinning()
{
if (m_SpriteRenderer != null)
{
var currentSprite = m_SpriteRenderer.sprite;
if (currentSprite != null)
InternalEngineBridge.SetLocalAABB(m_SpriteRenderer, currentSprite.bounds);
m_SpriteRenderer.DeactivateDeformableBuffer();
}
m_TransformsHash = 0;
}
internal void ResetSprite()
{
m_CurrentDeformSprite = 0;
CacheValidFlag();
}
static int CountChildren(Transform transform)
{
var childCount = transform.childCount;
var count = childCount;
for (var i = 0; i < childCount; ++i)
count += CountChildren(transform.GetChild(i));
return count;
}
}
}