93 lines
4.3 KiB
Markdown
93 lines
4.3 KiB
Markdown
# Changelog
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## [1.1.6] - 2024-08-30
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### Fixed
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- Fixed an issue where SpriteRenderers would lose their reference if an Aseprite file's name was changed. (DANB-692)
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## [1.1.5] - 2024-06-19
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### Fixed
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- Reduced the font size slightly in the importer headers to match other inspector headers in Unity. (DANB-644)
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- Fixed an issue where the Sort Order would not be reset in Animation Clips when making use of the Z-index in Aseprite.
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## [1.1.4] - 2024-05-02
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### Fixed
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- Fixed an issue where Sprite Renderers would be hidden after transitioning from one Animation Clip to another.
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- Fixed an issue where generated AnimationClips would be 0.01 seconds too long.
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## [1.1.3] - 2024-03-25
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### Fixed
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- Fixed an issue where the importer would not parse palette data from the "old palette" chunks.
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- Fixed an issue where the Physics Shapes would not take the Sprite Rects into account, causing the outline to be wrongly offset.
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- Fixed an issue where .ase/.aseprite files containing z-index data would fail to import. (DANB-608)
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## [1.1.2] - 2024-03-10
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### Fixed
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- Fixed an issue where the Mosaic padding did not show up in Sprite Sheet import mode.
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- Fixed an issue where using Sprite Padding with individual import mode would misalign the GameObjects in the generated model prefab.
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- Fixed an issue where the Aseprite package would contest with the XR subsystem package over the InternalAPIEditorBridge.005. (UUM-49338)
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## [1.1.1] - 2024-01-03
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### Fixed
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- Fixed an issue where the Sprite Editor could be opened even though there were no valid texture to open it with.
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- Fixed an issue where the importer would not generate a square power of two texture for compressions which needs it (pvrtc).
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- Fixed an issue where changes to linked cells would not be taken into account when reimporting.
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## [1.1.0] - 2023-11-24
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### Added
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- Added a mosaic padding option to the importer editor.
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- Added Generate Physics Shape option to the importer editor.
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### Changed
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- Fixed an issue where the background importer would act on files that were not Aseprite files.
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## [1.0.0] - 2023-05-17
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### Added
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- Added a new event to the Aseprite Importer which is fired at the last import process step.
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- Made the Aseprite file property publicly available.
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- Made the Aseprite file parsing API publicly available.
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### Fixed
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- Fixed an issue where the Animation Window would no longer detect Animation Clips on a prefab. (DANB-458)
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## [1.0.0-pre.4] - 2023-04-16
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### Added
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- Added a property to set the padding within each generated SpriteRect.
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- Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet.
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### Fixed
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- Fixed an issue where the platform settings could not be modified. (DANB-445)
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- Fixed an issue where the Animation Events would be generated with the wrong time stamp.
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## [1.0.0-pre.3] - 2023-03-23
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### Added
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- Bursted the texture generation tasks, to speed up importation of Aseprite files. (Note: Only for Unity 2022.2 and newer).
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- Layer blend modes are now supported with Import Mode: Merge Frames.
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- Added ability to generate Animation Events from Cell user data.
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- Added ability to export Animator Controller and/or Animation Clips.
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- Added canvasSize to the Aseprite Importer's public API.
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### Fixed
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- Fixed an issue where the last frame in a generated Animation Clip would receive an incorrect length. (DANB-434)
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- Improved the background importer, so that it only imports modified Aseprite files in the background.
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## [1.0.0-pre.2] - 2023-02-27
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### Added
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- Added support for individual frame timings in animation clips.
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- Added support for layer groups.
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- Added support for Layer & Cel opacity.
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- Added support for repeating/non repeating tags/clips.
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### Changed
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- The importer UI is now re-written in UI Toolkit.
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- If a Model Prefab only contains one SpriteRenderer, all components will be placed on the root GameObject, rather than generating a single GameObject to house them.
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- A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer.
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### Fixed
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- Fixed an issue where renaming an Asperite file in Unity would throw a null reference exception. (DANB-384)
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- Fixed an issue where the background importer would import assets even when Unity Editor has focus.
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- Fixed an issue where the Pixels Per Unit value could be set to invalid values.
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## [1.0.0-pre.1] - 2023-01-06
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### Added
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- First release of this package.
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