wuxianshengcong/Library/PackageCache/com.unity.2d.aseprite@1.1.6/Editor/AsepriteImportData.cs
2025-01-02 14:50:41 +08:00

40 lines
983 B
C#

using UnityEngine;
namespace UnityEditor.U2D.Aseprite
{
internal class AsepriteImportData : ScriptableObject
{
[SerializeField]
int m_ImportedTextureWidth;
public int importedTextureWidth
{
get => m_ImportedTextureWidth;
set => m_ImportedTextureWidth = value;
}
[SerializeField]
int m_ImportedTextureHeight;
public int importedTextureHeight
{
get => m_ImportedTextureHeight;
set => m_ImportedTextureHeight = value;
}
[SerializeField]
int m_TextureActualHeight;
public int textureActualHeight
{
get => m_TextureActualHeight;
set => m_TextureActualHeight = value;
}
[SerializeField]
int m_TextureActualWidth;
public int textureActualWidth
{
get => m_TextureActualWidth;
set => m_TextureActualWidth = value;
}
}
}