40 lines
983 B
C#
40 lines
983 B
C#
using UnityEngine;
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namespace UnityEditor.U2D.Aseprite
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{
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internal class AsepriteImportData : ScriptableObject
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{
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[SerializeField]
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int m_ImportedTextureWidth;
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public int importedTextureWidth
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{
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get => m_ImportedTextureWidth;
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set => m_ImportedTextureWidth = value;
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}
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[SerializeField]
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int m_ImportedTextureHeight;
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public int importedTextureHeight
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{
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get => m_ImportedTextureHeight;
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set => m_ImportedTextureHeight = value;
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}
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[SerializeField]
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int m_TextureActualHeight;
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public int textureActualHeight
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{
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get => m_TextureActualHeight;
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set => m_TextureActualHeight = value;
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}
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[SerializeField]
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int m_TextureActualWidth;
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public int textureActualWidth
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{
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get => m_TextureActualWidth;
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set => m_TextureActualWidth = value;
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}
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}
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}
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