wuxianshengcong/Library/PackageCache/com.unity.2d.common@8.0.3/CHANGELOG.md
2025-01-02 14:50:41 +08:00

3.3 KiB

Changelog

[8.0.3] - 2024-06-25

  • Fixed

  • DANB-604 Fix case where Spriteshape vertex array exceeds limit even though it has not reached 64K.

[8.0.2] - 2023-10-25

Fixed

  • Fixed an issue where PSDImporter atlas size does not follow PVRTC compression format for the iOS platform

[8.0.1] - 2022-10-11

Changed

  • Refactored the internal triangulation and tessellation APIs.

[8.0.0] - 2022-08-03

Changed

  • Refactored internal triangulation and tessellation APIs.
  • Update com.unity.burst dependency version to 1.7.3 to support latest PS4 SDK.
  • Added support for different sized texture inputs in ImagePacker.

[8.0.0-pre.2] - 2022-05-31

Added

  • Moved internal API from animation to common package.

[8.0.0-pre.1] - 2022-03-21

Changed

  • Minimized memory allocated for UTess.

[7.0.0] - 2022-01-25

Changed

  • Package release version.

Fixed

  • 1382695 Fixed case where control point selection flickers when drag and multi-select points in scene
  • Optimized texture space needed for rect packing

[7.0.0-pre.4] - 2021-11-24

Added

  • Added internal method to get build target's group name.
  • Added access to the internal helper method IsUsingDeformableBuffer.

Fixed

  • Allow internal TextureGenerator helper consider swizzle data.

Fixed

  • 1368956 Deleting certain vertices in sprite mesh leads to mesh resetted to quad incorrectly

[7.0.0-pre.3] - 2021-10-21

Fixed

  • Fixed passing in invalid argument to TextureGenerator for swizzling.

[7.0.0-pre.2] - 2021-10-11

Fixed

  • 1361541 Fix crash encountered when deleting vertices of sprite mesh in SkinningEditor

[7.0.0-pre.1] - 2021-08-06

Changed

  • Update Unity supported version to 2022.1

[6.0.0-pre.4] - 2021-07-05

Added

  • Internal API for applying Sprite Editor Window changes

[6.0.0-pre.3] - 2021-05-19

Fixed

  • Fixed issues in tesselation library.

[6.0.0-pre.2] - 2021-05-14

Fixed

  • Fixed metafiles conflicts

[6.0.0-pre.1] - 2021-05-05

Changed

  • Version bump for Unity 2021.2

[5.0.0] - 2021-03-17

Changed

  • Update version for release

[5.0.0-pre.2] - 2021-01-16

Changed

  • Update license file

[5.0.0-pre.1] - 2020-10-30

Changed

  • Version bump for Unity 2021.1

[4.0.3] - 2020-10-15

Fixed

  • Allow 2D Packages to access internal constant value for asset creation instance id

[4.0.2] - 2020-08-31

Fixed

  • Allow launching Sprite Editor Window to target a specific asset

[4.0.1] - 2020-07-07

Fixed

  • Updated to use non-experimental AssetImporter namespace (case 1254381)

[4.0.0] - 2020-05-11

Changed

  • Version bump for Unity 2020.2

[3.0.0] - 2019-11-06

Changed

  • Update version number for Unity 2020.1

[2.0.2] - 2019-08-09

Added

  • Add Seconday Texture settings into TextureSettings for TextureGenerator
  • Add related test packages

[2.0.1] - 2019-07-13

Changed

  • Mark package to support Unity 2019.3.0a10 onwards.

[2.0.0] - 2019-06-17

Added

  • Drop preview tag.
  • Remove experimental namespace

[1.2.0-preview.2] - 2019-06-04

Added

  • Remove Image Packer Debug Window
  • Move tests out of package

[1.2.0-preview.1] - 2019-02-20

Added

  • Update for Unity 2019.2 support.

[1.1.0-preview.2] - 2019-03-18

Added

  • Remove deprecated call to Unity internal API

[1.1.0-preview.1] - 2019-01-25

Added

  • Added versioning for CI.