31 lines
779 B
C#
31 lines
779 B
C#
using UnityEngine;
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namespace Unity.AI.Navigation.Samples
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{
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/// <summary>
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/// Enables a behaviour when a rigidbody settles movement
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/// otherwise disables the behaviour
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/// </summary>
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public class EnableIffSleeping : MonoBehaviour
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{
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public Behaviour m_Behaviour;
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Rigidbody m_Rigidbody;
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void Start()
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{
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m_Rigidbody = GetComponent<Rigidbody>();
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}
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void Update()
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{
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if (m_Rigidbody == null || m_Behaviour == null)
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return;
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if (m_Rigidbody.IsSleeping() && !m_Behaviour.enabled)
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m_Behaviour.enabled = true;
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if (!m_Rigidbody.IsSleeping() && m_Behaviour.enabled)
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m_Behaviour.enabled = false;
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}
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}
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} |