51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using UnityEngine;
|
|
|
|
namespace UnityEditor.U2D.Aseprite
|
|
{
|
|
internal class ImportSettings
|
|
{
|
|
const bool k_DefaultBackgroundImport = false;
|
|
const string k_BackgroundImportKey = UserSettings.settingsUniqueKey + "ImportSettings.backgroundImport";
|
|
static readonly GUIContent k_BackgroundImportLabel = EditorGUIUtility.TrTextContent("Background import", "Enable asset import when the Unity Editor is in the background.");
|
|
|
|
public static bool backgroundImport
|
|
{
|
|
get => EditorPrefs.GetBool(k_BackgroundImportKey, k_DefaultBackgroundImport);
|
|
private set => EditorPrefs.SetBool(k_BackgroundImportKey, value);
|
|
}
|
|
|
|
public void OnGUI()
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
var c = EditorGUILayout.Toggle(k_BackgroundImportLabel, backgroundImport);
|
|
if (EditorGUI.EndChangeCheck())
|
|
backgroundImport = c;
|
|
}
|
|
}
|
|
|
|
internal class UserSettings : SettingsProvider
|
|
{
|
|
public const string settingsUniqueKey = "UnityEditor.U2D.Aseprite/";
|
|
static readonly ImportSettings s_ImportSettings = new ImportSettings();
|
|
|
|
UserSettings() : base("Preferences/2D/Aseprite Importer", SettingsScope.User)
|
|
{
|
|
guiHandler = OnGUI;
|
|
}
|
|
|
|
[SettingsProvider]
|
|
static SettingsProvider CreateSettingsProvider()
|
|
{
|
|
return new UserSettings()
|
|
{
|
|
guiHandler = SettingsGUI
|
|
};
|
|
}
|
|
|
|
static void SettingsGUI(string searchContext)
|
|
{
|
|
s_ImportSettings.OnGUI();
|
|
}
|
|
}
|
|
}
|