27 lines
778 B
C#
27 lines
778 B
C#
using System.IO;
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using System.IO.Compression;
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namespace UnityEditor.U2D.Aseprite
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{
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internal static class Zlib
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{
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public static byte[] Decompress(byte[] compressedData)
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{
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byte[] decompressedData;
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using (var decompressedStream = new MemoryStream())
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{
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using (var compressStream = new MemoryStream(compressedData))
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{
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using (var deflateStream = new DeflateStream(compressStream, CompressionMode.Decompress))
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{
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deflateStream.CopyTo(decompressedStream);
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}
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}
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decompressedData = decompressedStream.ToArray();
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}
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return decompressedData;
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}
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}
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}
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