3.3 KiB
3.3 KiB
Changelog
[8.0.3] - 2024-06-25
-
Fixed
- DANB-604 Fix case where Spriteshape vertex array exceeds limit even though it has not reached 64K.
[8.0.2] - 2023-10-25
Fixed
- Fixed an issue where PSDImporter atlas size does not follow PVRTC compression format for the iOS platform
[8.0.1] - 2022-10-11
Changed
- Refactored the internal triangulation and tessellation APIs.
[8.0.0] - 2022-08-03
Changed
- Refactored internal triangulation and tessellation APIs.
- Update com.unity.burst dependency version to 1.7.3 to support latest PS4 SDK.
- Added support for different sized texture inputs in ImagePacker.
[8.0.0-pre.2] - 2022-05-31
Added
- Moved internal API from animation to common package.
[8.0.0-pre.1] - 2022-03-21
Changed
- Minimized memory allocated for UTess.
[7.0.0] - 2022-01-25
Changed
- Package release version.
Fixed
- 1382695 Fixed case where control point selection flickers when drag and multi-select points in scene
- Optimized texture space needed for rect packing
[7.0.0-pre.4] - 2021-11-24
Added
- Added internal method to get build target's group name.
- Added access to the internal helper method IsUsingDeformableBuffer.
Fixed
- Allow internal TextureGenerator helper consider swizzle data.
Fixed
- 1368956 Deleting certain vertices in sprite mesh leads to mesh resetted to quad incorrectly
[7.0.0-pre.3] - 2021-10-21
Fixed
- Fixed passing in invalid argument to TextureGenerator for swizzling.
[7.0.0-pre.2] - 2021-10-11
Fixed
- 1361541 Fix crash encountered when deleting vertices of sprite mesh in SkinningEditor
[7.0.0-pre.1] - 2021-08-06
Changed
- Update Unity supported version to 2022.1
[6.0.0-pre.4] - 2021-07-05
Added
- Internal API for applying Sprite Editor Window changes
[6.0.0-pre.3] - 2021-05-19
Fixed
- Fixed issues in tesselation library.
[6.0.0-pre.2] - 2021-05-14
Fixed
- Fixed metafiles conflicts
[6.0.0-pre.1] - 2021-05-05
Changed
- Version bump for Unity 2021.2
[5.0.0] - 2021-03-17
Changed
- Update version for release
[5.0.0-pre.2] - 2021-01-16
Changed
- Update license file
[5.0.0-pre.1] - 2020-10-30
Changed
- Version bump for Unity 2021.1
[4.0.3] - 2020-10-15
Fixed
- Allow 2D Packages to access internal constant value for asset creation instance id
[4.0.2] - 2020-08-31
Fixed
- Allow launching Sprite Editor Window to target a specific asset
[4.0.1] - 2020-07-07
Fixed
- Updated to use non-experimental AssetImporter namespace (case 1254381)
[4.0.0] - 2020-05-11
Changed
- Version bump for Unity 2020.2
[3.0.0] - 2019-11-06
Changed
- Update version number for Unity 2020.1
[2.0.2] - 2019-08-09
Added
- Add Seconday Texture settings into TextureSettings for TextureGenerator
- Add related test packages
[2.0.1] - 2019-07-13
Changed
- Mark package to support Unity 2019.3.0a10 onwards.
[2.0.0] - 2019-06-17
Added
- Drop preview tag.
- Remove experimental namespace
[1.2.0-preview.2] - 2019-06-04
Added
- Remove Image Packer Debug Window
- Move tests out of package
[1.2.0-preview.1] - 2019-02-20
Added
- Update for Unity 2019.2 support.
[1.1.0-preview.2] - 2019-03-18
Added
- Remove deprecated call to Unity internal API
[1.1.0-preview.1] - 2019-01-25
Added
- Added versioning for CI.